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aAdagioGames

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A member registered 4 days ago · View creator page →

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Happy to hear it! Im hear to make things better, so just let me know about whatever pops up

Heard, I will work on a fix for that. I cant say I've experienced that myself, if you could, please dm or post here like a before and after of what happens.

Just released Nexus Manager — a MOBA esports management simulator. Free, plays in your browser.

🎮 https://aadagiogames.itch.io/nexus-manager

Manage a team from Bronze to World Champion. 100 champions, live battle map, morale system, career mode, 8 league tiers.

Features:

  • Scout and recruit players (tier-gated grades — C/D only until Platinum)
  • Train stats with XP bar progression and success/fail outcomes
  • Draft with bans, picks, class counters, 8 synergies, and fearless mode
  • Watch matches on a live territory map with smooth player movement
  • Manage morale — happy players get +6% power, tilted players lose -8%
  • Career spanning multiple seasons with trophies, reputation, and org switching
  • MSI and World Championship tournaments

Active development. Weekly updates. Devlog posted. Feedback welcome!

Hey everyone! I just published my first game on itch.io and I'd love some feedback from this community.

Nexus Manager is a MOBA esports management simulator — you run the org, not the players. Scout rookies, train stats, master champions, draft comps, and watch your team fight on a live battle map. Climb from Bronze through 8 tiers to Pro T1 and compete at Worlds.

🎮 Play free in your browser: https://aadagiogames.itch.io/nexus-manager

What's in the game right now:

  • 100 unique champions across 12 classes and 5 roles
  • 4-step draft system with bans, class counters, synergies, and fearless draft
  • Live territory-based battle map with 10 player positions and objectives
  • 20 player traits that activate conditionally (Clutch Player, Tilter, Big Stage...)
  • Morale system — players react to wins, losses, and team dynamics
  • Hidden motivation system that affects how long a player wants to keep competing
  • XP bar progression where every stat point takes multiple games to earn
  • 12 manager held items, 5 upgradeable facilities
  • Career mode with trophies, reputation, and org switching
  • Dynamic game length (20-45 min where each minute in game is about 1 second in real life) — stomps end early, close games go the distance
  • AI opponents that scale with your team power
  • Is the early game economy balanced? You start with ◇30,000 and can only recruit C/D grade players. Does it feel too tight or about right?
  • Does the draft system make sense the first time through? Or is it overwhelming?
  • Any bugs or screens that feel broken?
  • What feature would make you keep playing past the first season?

It's a single HTML file, saves to localStorage, works on mobile. Built with React 18.

I'm specifically looking for feedback on:

  1. Is the early game economy balanced? You start with ◇30,000 and can only recruit C/D grade players. Does it feel too tight or about right?
  2. Does the draft system make sense the first time through? Or is it overwhelming?
  3. Any bugs or screens that feel broken?
  4. What feature would make you keep playing past the first season?

This is under active development with weekly updates planned. First DLC (Regional Rivals — 3 new international regions) is in development.

Thanks for playing!

Thanks for stopping by! Let me know if you have any questions, if you want the full change log, or if you have any recommendations for updates/ bug fixes!