Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

A_Stingray

6
Posts
A member registered Apr 23, 2020

Recent community posts

(1 edit)

So, probably not a 'minor' bug because it crashes the game but Chair Slam crashes the game. I don't know if it's because of my other equipment or not but just in case my loadout is Daggersword, A Tool (you know the one) and Chair Slam (obviously) and I'm playing the Warrior episode. Here's the crash log:

--------------------------------------

filename: diceydungeons

package: com.terrycavanaghgames.diceydungeons

version: v2.1 / 1.0 (mod API)

sess. ID: dicey_dungeons_2022-09-01_18'10'08

started: 2022-09-01 18:10:08

--------------------------------------

crashed: 2022-09-01 18:20:40

duration: 00:10:32

error: Null Object Reference

stack:

elements.DiceyScript.set (elements/DiceyScript.hx line 53)

Script.loadallconstants (Script.hx line 514)

Script.load (Script.hx line 373)

elements.Equipment.doequipmentaction (elements/Equipment.hx line 3023)

Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)

motion.actuators.GenericActuator.complete (motion/actuators/GenericActuator.hx line 155)

motion.actuators.SimpleActuator.update (motion/actuators/SimpleActuator.hx line 529)

motion.actuators.SimpleActuator.stage_onEnterFrame (motion/actuators/SimpleActuator.hx line 608)

openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)

openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

I'm having a bit of trouble with the mod. For some reason when I try to load the mod it doesn't work and gives me this message:

Which doesn't help me because CHANGELOG.TXT doesn't mention 1.0.0 or 0.13.0. My first instinct was to update the game but there's no new version to update to. I don't have any idea what's going on please help

This looks like a really interesting mod, and I'd love to try it, but unfortunately I can't because there's no way to download it. So... could you fix that please?

Me again. I started the Patient Warrior episode and found that Time Skip didn't do anything, making the episode much harder than you probably intended. While I can work around it later on, it can be a run-killer if you get unlucky early on when you don't have much health. Bye for now!

I was playing some of the inventor episodes earlier and encountered a couple of bugs. While it seems the bug which removes the third gadget from the More Gun episode has already been reported, I found a bug which was not reported in the Scrappers Winners episode where if you use the Jetpack gadget you get at the beginning to escape from a battle, you get one of their items (for example, if you escape from Slime you will get a Slime Ball.) This process is repeatable as long as you have enough room to equip the item given to you.

Great mod, but the game crashes whenever I finish an episode. I hope the following crash log will help you fix this.

--------------------------------------
filename: diceydungeons
package: com.terrycavanaghgames.diceydungeons
version: v1.7.2 / 0.13.0 (mod API)
sess. ID: dicey_dungeons_2020-04-26_09'07'06
started: 2020-04-26 09:07:06
--------------------------------------
crashed: 2020-04-26 09:50:54
duration: 00:43:47
error: ERROR in callscenemethod(GameComplete,update) static : Null Object Reference, stack = 
Called from states.GameComplete.showscorecard (states/GameComplete.hx line 340)
Called from states.GameComplete.update (states/GameComplete.hx line 220)
Called from Reflect.callMethod (C:\coding\haxe\haxe\std/cpp/_std/Reflect.hx line 55)
stack:
haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)
haxegon.Scene.update (haxegon/Scene.hx line 53)
haxegon.Core.doupdate (haxegon/Core.hx line 268)
haxegon.Core.onEnterFrame (haxegon/Core.hx line 182)
starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)
starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)
starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)
starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 449)
starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)
starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)
starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)
starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

I think this means it's crashing because it can't find the cutscene it's supposed to play when you finish an episode, but I don't know for sure because I can't tell what anything after that first bit means.