Had to play it after I saw that you didn't use an engine. Respect. It's a fun title.
My only complaint is that I wish I could control the spinning with the keyboard.
A Cubic Rube
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Would love to get some feedback.
https://a-cubic-rube.itch.io/the-stamp-collector
Default Interstellar Indifference jam comments · Posted in Default Interstellar Indifference jam comments
This game was extremely difficult. I tried for quite a while but could never get the hang of the controls.
I think, perhaps, the ball works against you a little too much. The player doesn't have direct control over moving right, which is necessary to score goals. That lack of rightward movement can lead to the ball just getting stuck on one of the players, which results in an unwinnable situation.
The theme was really nice, and I liked the animations!
Glad I could help. You're doing great!
- As far as the control after bouncing - I learned to play around it by just letting go of the controls prior to a bounce. I managed to finish all of the levels anyway, so it's not a deal-breaker. The control shift is manageable if the bounce is at a shallow angle which, to be fair, is probably the "correct" way to play. Haha.
- And I think the sound design is good, by the way. Looking forward to seeing what music you come up with, though.
This is solid, and my only suggestions are pretty minimal.
- The winding mechanic is a little awkward on mouse and keyboard. I'd like to be able to adjust the wind after I let go of the control but it's not a huge issue.
- There are a couple of really big difficulty spikes, but those can be smoothed out with some play-testing.
- Not sure what to do about this, but the bouncing felt pretty awkward when I was trying to control the car during a bounce. Because the heading of the car can take an immediate 180, the controls can completely reverse instantly.
- The sound effects feel right. Maybe consider some light, ambient music?
