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9sauditor

5
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A member registered Oct 02, 2020

Recent community posts

Sliding or other expansions to the movement would be good additions, but this is awesome regardless

Game of the year

Though disorienting at first, the style of this game grew on me really fast and I love how the map looks in the demo level. I was going to mention that it was pretty easy to play through but I'm sure the difficulty will scale in further levels (and the enemy on the 7th wave in the arena mode changed my mind about enemies being too easy). Speaking of said enemy, I couldn't even pass the 7th wave because of it. Maybe decreasing its grenade launcher/rocket launcher's attack rate would be a good idea because right now he's pretty overpowered. As for the weapons, they're really fun and I'm glad there was so much to play around with in the arena mode. My favourite one ended up being the mace because of how satisfying the hits are and the awesome alt fire . Really good job on this and I'll make sure to play it again when it gets updated,

Kicks so much ass 

(3 edits)

I see a lot of potential in this, so much so that I made an itch.io account just so I could post feedback about it. 

The first thing I wanted to say was that switching between weapons is a bit too slow and has screwed me over a few times (swapping in the middle of combat from an armor-depleting weapon to a health-depleting one is essential for defeating most of the enemies in the demo anyway, so this could really use tinkering.)  However, I think it's a nice touch that you can always melee which makes this a bit less of a problem. It is still a pretty large one either way.

Secondly I think the knight-esque looking enemy who shoots hitscanning lasers is a bit too much of a nuisance. Like the other user mentioned, he ends up hitting you regardless of mobility (mostly). A solution would be making the laser less accurate and the laser windup lower. When there's a room full of these guys I ended up depleting my armor pretty quick simply because there's lasers allover the place. It does make them a priority target and they are easy to take down, but paired with the hectic nature of the other enemies it can get a little frustrating.

I'm a huge fan of everything else though. I love the movement in the game and the armor/health type weapons system is very interesting. Good luck with this in the future