Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

8BitRhys

1
Posts
1
Topics
1
Followers
A member registered Mar 12, 2022 · View creator page →

Creator of

Recent community posts

(1 edit)


Hi there!

I have recently released my in-development idle ARPG, Brinebound. It is heavily influenced by the stories of Lovecraft and of those who wrote cosmic awesomeness before him, and it is also heavily inspired by one of my favourite games, Path of Exile! So if you are looking for something that combines the two, with some interesting mechanics to unlock along the way, then look no further:

https://8bitrhys.itch.io/brinebound

It plays right there in your browser, or you can download it for Windows.

THE SHORT VERSION

A king bargained with what lives under the water, and then he stopped paying. You wash up on what is left of his kingdom, at the foot of a lighthouse, and the sea will not keep you. Your Castaway fights without you, so the game is everything else: what they wear, what you craft, which pacts you swear and where you send them next. Nothing is ever equipped for you and nothing is marked as "better". An item's card tells you exactly what would change, and the choice is yours.

WHAT IS IN IT

- Five acts with an ending: 44 places and 49 bosses, about eight to ten hours, then portals and a way to begin again at a deeper tide.

- Ten kinds of weapon, each with habits and a signature move that come back to you as you use it.

- 118 uniques that each do something no ordinary item can, nine crafting Salts, and a loot filter you write as rules.

- A sky of pacts: eight constellations, each ending in a bargain with a real price, and a Sanity budget that forbidden gear spends.

- A lighthouse that takes the chores off your hands and keeps things moving while you are away.

GOOD TO KNOW

It is version 0.1 and I am one person, so the balance will keep moving and the last act is brand new. In the browser your save lives in the browser, so there is a button on the Menu that writes your Castaway to a file.

It is made with AI tools, and I would rather tell you than have you wonder: the art starts as AI-generated paintings that a pipeline built for the game cuts down into pixel art, and the code and most of the writing are done with an AI assistant. What the game is, and every decision in it, are mine. The music is by Kevin MacLeod.

TELL ME HOW IT GOES

I would love to hear where you got stuck, what felt unfair, and which weapon you ended up holding. If something breaks, Write a report on the Menu saves one file that lets me load your character and try the same fight. Thanks for reading!