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8bitKittyKat

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A member registered Oct 22, 2018 · View creator page →

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I need more information. What's the export error?

I've actually got the plugin update ready for release but I really want to release the sound test ROM along with it.  I'm so close to being finished with it!  Sorry for the wait.

I can't guarantee I could get it working because it seems a bit more complex than the other SGB functions but I'll keep it in mind for when I finish the other features. I've made a lot of progress recently on the plugins and I'm hopeful to have an update soon.

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I have mostly worked on the data injection side of things and less on the composition part. I haven't quite decided what format would work best, but I already have a partially working external script that can convert MIDI, sort of.  There's some limitations with MIDI though. I have briefly looked at SNES GSS and I'm still figuring out if I might be able to use its exported data.

I don't plan on supporting that at this time.  If I finish the other planned features I'll consider looking into it after.

You'll want to use a "If Super GB Mode Is Available" event under "Control Flow".

Hmm, I'm not sure why this would cause lag.  I didn't notice any in my own testing, but I haven't tested much since the recent updates to GB Studio.  Are you using an emulator to test, and if so, which one?

Getting music to play through the SGB is a feature I've been working on but it's not easy to script as a plugin. But I would like to eventually have that feature included.

I believe it should. I haven't tested it myself but please reply here if you have issues with it.

The engine folder needs to be inside a folder (for example - "Topdown 2D RPG Movement") in the plugins folder of your project.

Glad you found it. This project is on a temporary hold until I get a new computer and get my workflow set up again, but I hope to get back to work on it very soon!