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8bitbrainpower

14
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1
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A member registered Jan 06, 2017 · View creator page →

Recent community posts

Fantastic Tool!

Happy Birthday PixelOver ;)

Great items, thank you. Could you please clarify the licensing type?

This is so amazing. Possibly the best town layout I ever seen for a procedurally generated town. Any chances of ever seeing this add-on updated for recent Unity versions?

^ I second this!

Outstanding effects. The demo scene runs all effects at once with no lags, and parameters are deeply customizables straight away. 5/5. Donation will be made once I'll start a project with it. Thanks for your work!

Great! In fact I was using MAST prefab creator tool the whole time, it doesn't even crossed my mind to try whitout. I'm going to experiment again and move on discord yes. Thanks for the help!

First of all, thank you very much for MAST, this add-on is excellent. 

I would like to make it my main level editor however i'm running into a problem: I'm unable to update(replace) the meshes that I imported in MAST. 

I tried pretty much everything I could, ending up getting these errors, rendering me unable to proceed on the prefab creation tool:

- NullReferenceException: Object reference not set to an instance of an object

- MissingReferenceException: The object of type 'Material" has been destroyed but your are still trying to access it.

It seems that MAST is detecting and trying to add the previously created prefabs, present in subfolders, causing conflict. Is that it ?

Sometimes however it worked, more or less: the level I build kept the prefabs in the hierarchy window, but does not display any meshes in the unity editor. 

And in the worst case, I'm getting lots of meshes stacked at the same place once done importing.

I have no idea what's going on or what I'm doing wrong. Is there a proper way to do so ?

Great idea and looks pretty cool, looking forward for a full release! Keep up the good job! :)

Minimaliste et agréable visuellement, mais surtout fonctionnel et efficace! Joli travail! Quel dommage qu'il n'y ait pas de musique d'ambiance!

C'est excellent! Beau travail!

Ambiance au top! Gameplay un peu en deçà en ce qui me concerne mais dans l'ensemble je trouve ça super, bravo!

Good stuff. Movement is a bit off, but the art is top-notch and there's definitely some atmosphere in there.

I second this. Would be great to have at least some tips to know how to achieve this kind of stuff (especially the tree with leaves effect). Thanks!