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8bitbrainpower

46
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A member registered Jan 06, 2017 · View creator page →

Recent community posts

Amazing. I feel you're tapping into something that could really stand out with that kind of features. All the best!

I'm really fond of broken electronics ;) Thanks for asking!

I'll too, be happy to buy the upcoming ones :)

Thank you for the heads-up. Hope you'll find time to rest and breathe a bit. All the best.

Hey there Widenza! Do you got any answer from the Itch.io team ? Love the pack but I'm in the same situation as peterspants (and also, I couldn't find the discord channel).

Thank you ;)

Hey jason. There's 2 formats that are really convenient to use:

- Single frames in separate folders for each animations (ex: one folder with run animation with 4 frames in it, one folder with attack, and so on)

- Small spritesheets of each animations (one sheet for walk, one sheet for attack and so on)

If you can do both it's even better

Still in the same apocalyptic state. Great quality, but the amout of pain to sort things out and be finally be able to use them is just absurd. Please reconsider your delivery, because I've yet to see worse here on Itch.

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I'm sorry to hear. Disk failure and data loss is always heartbreaking, especially for artists. It was hidden from your main page collections indeed, but Itch suggested it to me when I searched for Point&Click characters (or  something similiar). Thank you for your answer & the link to your OGA works :)

Hey there! There seems to be a confusion with the medical examiner(s) files. The preview on the right is displaying the male version here on the female store page, and vice-versa. And files on both pages (male & female) are actually only the male version.

This is more than I hoped for! Thank you very much, amazing work ;)

Fantastic kit once again, you never disappoint ;) I have a request however, could you please make an example of what's possible to do with the tileset? It seems we can do far more than in the very first screenshot (which is already looking great).

Pretty neat! Also thank you so much for sharing your blocking screenshot. I always had a world of trouble to conceive levels at blocking stage, and the way you layout things has proven to be a true enlightenment for me! Cheers! ;)

Great series! Need some extra work to convert the models (FBX Converter can do that in batch) and to reassemble the textures, because all cars texture are splitted in parts. But it's no big deal. Tyvm for the models!

This is looking amazing! Could you please provide a sample project? That would greatly help figuring things out.

Great oblique projection assets! This kind of stuff is nearly impossible to find :)

Knowledge is power. A gold mine for any Unity enthusiasts. 5/5

Perfect PS1-style starter pack! Amazing work!

Thank you ;)

Wow. I ain't going back to any other sound playing methods. Nesting audio in animations, with precise frame timing and allow for multiple clips. That's a God-tier add-on. Thank you so much!

Pretty neat! Very interesting take on scattering prefabs. Hope I can incorporte it into my pipeline. Also despite it's age, it still works perfectly fine on a recent Unity build (tested on 2021.3.7f1 LTS for the record). Great work!

I'm adding that when working with multiple animations, renaming becomes impossible. Trying to rename the lastest animation will always select & rename the very first animation in the list. On top of that, trying to add more animations and trying to name them properly resulted in the app crashing. Also as a suggestion it would be cool if the app remembers the spritesheet used, when opening back the .spx file.

With such name, no wonder he's great haha :) And I understand now. That's very generous, thank you :)

This whole Critters series is so great. Love your art style, cute but not childish. I don't know what or when yet, but I HAVE to make something out of it.

Looking good! It's great that you keep adding new animations, I'm very happy with my purchase ;) All the best

Hello! Right, I tried again in the most minimal setup, got it to work flawlessly with no hassle. Not sure why I struggled so much in the first place. I think it was a misunderstanding of the workflow on my end. Anyway, all good. Thank you!

Hello Seanba, I might be mistaken but I think the prefab replacement mechanism has broke. Been trying for quite a time, couldn't get it to work, even with the provided example on Github. Regardless, thanks for the update!

Hello! Yep thanks, I got the character movesets & the hero sprites ;) mobs & tileset however are nowhere to be seen, are they a work in progress ?

Hey there. I purchased the pack but the archive only contains projectiles, impacts and smoke spritesheets. 

Hey there. I'm missing one pixel on the exported spritesheets. My test spritesheet consist of 8 sprites of 44x44 size. So the width of the exported spritesheet should be 352 (44*8) and is actually 351 (All individual sprites are 44x44, I double checked). This is a problem as I would like to slice the sheet by cell size in my game engine.

Fantastic Tool!

Happy Birthday PixelOver ;)

Great items, thank you. Could you please clarify the licensing type?

This is so amazing. Possibly the best town layout I ever seen for a procedurally generated town. Any chances of ever seeing this add-on updated for recent Unity versions?

^ I second this!

Outstanding effects. The demo scene runs all effects at once with no lags, and parameters are deeply customizables straight away. 5/5. Donation will be made once I'll start a project with it. Thanks for your work!

Great! In fact I was using MAST prefab creator tool the whole time, it doesn't even crossed my mind to try whitout. I'm going to experiment again and move on discord yes. Thanks for the help!

First of all, thank you very much for MAST, this add-on is excellent. 

I would like to make it my main level editor however i'm running into a problem: I'm unable to update(replace) the meshes that I imported in MAST. 

I tried pretty much everything I could, ending up getting these errors, rendering me unable to proceed on the prefab creation tool:

- NullReferenceException: Object reference not set to an instance of an object

- MissingReferenceException: The object of type 'Material" has been destroyed but your are still trying to access it.

It seems that MAST is detecting and trying to add the previously created prefabs, present in subfolders, causing conflict. Is that it ?

Sometimes however it worked, more or less: the level I build kept the prefabs in the hierarchy window, but does not display any meshes in the unity editor. 

And in the worst case, I'm getting lots of meshes stacked at the same place once done importing.

I have no idea what's going on or what I'm doing wrong. Is there a proper way to do so ?