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87Accident

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A member registered Mar 24, 2026 · View creator page →

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Thanks for the intro! this is the logo animation that i've done for my hopefully soon to be studio.
Really glad the intro landed, and thanks for taking the time to write all this up.

That final-week collapse is actually intentional. As positions fall the pressure concentrates and ammo starts running dry. But if you were starved across two runs even while grabbing every resupply you could, then I probably tightened the ammo a notch too far. That's likely going to lead to another small patch to ease it a bit.

On your mechanics questions, you read it right. Tank sorties and airstrikes are both preventive. They cut the strength of the next assault on that position, and it only lasts one turn, so the ASSAULT status is really your cue to strike before the blow lands rather than after. Airstrikes can also turn up a battery. The one properly reactive tool is destroying a detected battery, which permanently weakens their artillery for the rest of the game.

And yeah, you're right that the AP limit and the weather make steady recon a real struggle. I'm keeping an eye on that along with the ammo balance.

Thanks again, this kind of feedback genuinely helps.

Thanks again for the detailed feedback, you were right on every point, and 1.3 is live now.

Ammo is actually consumed in combat now, so it's a real resource you have to manage. Fortifications no longer make you invulnerable: even fully dug in, a position takes losses under a heavy assault. And reinforcing an already well-fortified position costs a lot more. The persistent recon bug is fixed, and the Cricket can now spot enemy batteries in the area it flies over.

I kept the AP count at 5 for now, with ammo actually mattering, the tension comes from the resource pressure rather than the action limit. Curious to hear how it feels on your next run.

Thanks for your help

Coming very soon

Hey everyone!

I just released Urban Protocol, a cyberpunk isometric city builder inspired by classic city building games.

The goal was simple — bring back the core city builder loop without the complexity bloat. Zone residential, commercial and industrial areas, connect them with roads and power, manage your budget, and keep your citizens happy.

As your city grows the challenge increases — disasters, Kaiju attacks, earthquakes, fires, and an economy that gets harder to sustain at scale.

Features:

- Isometric cyberpunk aesthetic

- Economic simulation with taxes, budgets, and loans

- Metro system, monuments, ports and airports

- Disasters : fires, Kaiju, earthquakes, nuclear accidents

- EN / FR language support

- Free / pay what you want

👉 https://87accident.itch.io/urban-protocol

Feedback very welcome  the game is still actively developed!

🎮 IRON SWELL : DIÊN BIÊN PHU is now available!

Take command of the French garrison during the 56-day siege of Dien Bien Phu.

Manage your positions, hold the line, and survive escalating Viet Minh assaults.

You have 5 Action Points per day. Every decision matters.

👉 Play it now: https://leolor87.itch.io/iron-swell-dien-bien-phu

Feedback is very welcome!