Thanks for the intro! this is the logo animation that i've done for my hopefully soon to be studio.
Really glad the intro landed, and thanks for taking the time to write all this up.
That final-week collapse is actually intentional. As positions fall the pressure concentrates and ammo starts running dry. But if you were starved across two runs even while grabbing every resupply you could, then I probably tightened the ammo a notch too far. That's likely going to lead to another small patch to ease it a bit.
On your mechanics questions, you read it right. Tank sorties and airstrikes are both preventive. They cut the strength of the next assault on that position, and it only lasts one turn, so the ASSAULT status is really your cue to strike before the blow lands rather than after. Airstrikes can also turn up a battery. The one properly reactive tool is destroying a detected battery, which permanently weakens their artillery for the rest of the game.
And yeah, you're right that the AP limit and the weather make steady recon a real struggle. I'm keeping an eye on that along with the ammo balance.
Thanks again, this kind of feedback genuinely helps.


the game is still actively developed!

