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80s Arcade Games

A member registered Jan 03, 2019 · View creator page →

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thanks for the positive feedback, I really tried it to make as much as possible similar to the original one, I really spent hundreds of hours recording videos and studying where every pixel was and the timing for each event.

No worries for donations, I would appreciate if you can make a high-score in the top 50 instead.

Make sure to play the 4 extra levels I added to the game, I know they are difficult but DK itself was known to be a difficult game.

Regarding Phoenix I will soon, very soon, continue developing it, so expect an update within the next 2 months or so.

Not sure about a future project, I was thinking of Kung Fu Master or Double Dragon but I might also just try to create a brand new game, not soon anyway :-)

Thanks for the added info Andreas.
Coding the glitch would be quite easy to implement but I would still need to see it myself in order to take the correct timing (I count the frames and the pixels literally one by one). At the end I think very few players would know about it anyway :-)

So it seems that I am one year older than you, I also played DK in the arcades it was one of my favourites and it still is.

How did you end up here, are you also coming from the DK forum community?

Hi Tertle, 

I think the problem is due to the rendering method or Vsync. Can you please try a combination of "B" and "L" during the game? I mean, one of the 4 possibilities should work well based on what I think is causing the super speed at your side

Also, try with your graphic card settings by making sure Vsinc is set for this game

Hi Andreas, thanks for your comment, I really put a lot of hours into this project so it's great to receive good feedback ;)

Finishing the 4 rounds is already too difficult some some players, doing it more than one time in a raw is for pro players :-)

What about the level 3 bug, is there a video you can link so I can check how was that?

Last, did you try the 4 extra levels? For level 5 I mantained the same style but then I wanted to add some extravagance :)


level 6, make sure to beat 6 turtles and the purple one will not be a problem anymore ;-)

Some Dutch player just made over 100K points score, I myself didn't think this was possible!

Hey dude, please post something here, I really want to know more about your record  ;-)

Thanks mate, I am happy you liked it so much!

Nice one, will try it immediately

I just released the final version of this game I have been working on for a long time.

Apart from the original 4 levels of the Arcade game I added 4 new ones. These can be played selecting Redux mode in the Game Menu.

The part I am most proud of is the online scores saving which features over 200 results already.

Have a try at it but be aware it is quite addicting  :)

Game Home Page

Game Video

Online High Scores

Hey John I had a second look at your page, there is plenty of classic games remakes. Did you program all of them? Out Run is just superb!

I am just in love with this! Thanks for this quality remake of Out Run

This is progressing fast, going to try latest version right now ;)

I see, I was sure you were not one casual player :)

I guess you arrive from the DK forum?

Question: what do you use to save gameplay video, is it free and able to save at 60 fps?

I am happy to hear that, unfortunately directinput joypads are not working as expected. I have another player who has reported the same problem. I did the testing with the Xbox 360 and Xbox One controllers which use xinput and they work all right.  I might be digging into this further at some point but only after I will be able to design, program and release one last level for the game. I had a look at your video, very well played and your score could have been even higher if u had not lost that life at level 8.  So far nobody got even close to your scores, but it must be said that I did not give the game much visibility yet, so there have been probably less than 100 unique players so far. I will try to got to the top myself but it won't be easy neither for myself to go beyond 80k points.

Out of curiosity: have you been an hardcore player with the original DK even before you found my remake?

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Hi Dalar, 

CTRL works fine for me, I also have a few friends doing beta testing and it works for all of them as in the past. If you play with keyboard try disconnecting joypads/joystick if you have any. Also, try with Space button, it does the same than CTRL does. I am looking forward to hearing from you.


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Hi John, not bad, it seems to me you are quite familiar with the original game.  Last night I released v 1.6.0, there are now 7 levels in total.  FYI, flyes can be jumped, you just need to get close to them as the collision box is set to the center of their sprite

Yes, it's level 8, but u will need to 'unlock' each level from 1 to 5 to play it (after you complete a level it becomes unlocked, meaning you can chose to start from whichever u want each time you start a new game)

(Level 6 does not exists yet, level 7 is almost completedm the screenshot below is from the level editor 

Thanks John, you must really try the new level which I am going to release as soon as I find the time to complete it.

Donkey Kong meets Pacman and Bomb Jack  :)

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Hi there, once finished with this (very close at this point) I am thinking to create some brand new levels, but the idea is to keep the same style.  Talking about other classic games, many many years ago I also re-programmed  in full Phoenix, it can be found and played online. 

Galaga is also a good candidate for the future. My idea is re-program 4-5 classic games and for each one add a new section with new levels and/or new game modes, work in progress  ;-)

Have a try at the latest build of Donkey Kong, I just added collision between hammer and barrels and a few sound effects

This is just a programming exercise trying to replicate the behaviour of the original Donkey Kong by Nintendo. I tried to simulate the game logic and timing spending multiple hours watching videos of the original game.

Game copyrights belong entirely to Nintendo.

As a Nintendo's games lover I wanted to express my tribute to the Mario/Donkey Kong serie and to game designer Shigeru Miyamoto.

Once finished I am willing to add a brand new level, I could also consider to implement someone else level design if anyone is interested. One very crazy idea would also be to add a 2nd player simultaneosly on screen, so that levels are completed if both players do the needed, but this would break the current game logic and might require a lot of code to be rewritten.

Once finished I am willing to add  brand new level(s), I could also consider to implement someone else level design if anyone is interested.

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