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7Daisies

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A member registered Sep 03, 2019 · View creator page →

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I am no expert in game development, but I will share some advice I got from someone. When making a plat-former and the player can jump a distance of 5 tiles(or how ever you measure the distance) don't make the gap the player has to jump over 5 tiles wide, make it 4 tiles. This way the player won't get frustrated trying to make pixel perfect jumps.

As for the tutorial maybe you could add the part about bullets giving you a boost. I don't think you should indicate the path to follow, for me discovering the way is part of the fun.

What would be cool though is using the mouse wheel to change colors. This would give the mouse more of a purpose. The first time I played the game I wasn't sure what the mouse was for until I figured out it was for aiming the boost direction.

I hope that helps. 

I was not able to reach level 2 or above... The level select is a mini game in it self which is very cool, just difficult. I did enjoy the parts I got to play.

Its a fun little game. The only problem I had was trying to merge, you have to stand in a very specific spot to be able to merge. Nice concept.

This game reminded me of an old nes game called Lunar Pool. Nice game. I enjoyed it.

It took me a while to reach the first platform with the red Orbs, for a tutorial it is quite challenging, but after figuring things out, I had fun, its a creative game. Well done!

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Thanks for taking the time to leave a message. The closest I got to programming before was working with Linux. Godot/Gdscript is new to me, I've been learning it and Gimp on YouTube for a few months now, which is also where I learned about this game jam. I play a lot of games so I tried to make sure that my game has the things that I think a game should be like. And I let my wife test my game very often, it helped me a lot to get her feedback as I developed my game.

I appreciate your feedback on the red boxes and a tutorial.  After the rating period has passed I will try to implement them. Time was a big issue for me, I had to remove many functions and features, levels and bosses just to have a playable game at the end of the jam period. 

First time I played the game I thought the timer on the left meant that I need to place as many objects as I can before the timer runs out...  turns out it is a timer to indicate when resources will be added and subtracted.  I eventually figured out how to play it