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BADDOG_Daxx

17
Posts
1
Topics
3
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131
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A member registered Oct 28, 2023

Recent community posts

This is the coolest material I have ever seen, its clear visuals and beautiful color grading are captivating!

Hi!  

This is an amazing and ideal multilingual plugin!  

I'm currently using this plugin for localization in my indie game, *Data Fantasy*.  

I just have a small question: if I need to add or modify entries later in the game, how should I proceed?  

For example: suppose I want to add a new state called "Dizzy" to the game. Do I need to find the [States] section in the CSV file, insert a new row, and enter entries such as "Dizzy" and "1% is Dizzy"?  

Thanks!

Looking forward to it.

Hi, allow me to ask a question. The reflection effect of this water is really great. What plugin was used for this?

I'd like to use this plugin to implement asynchronous PvP in RMMZ, but I have some concerns regarding feasibility and security:

  1. Several players upload and store their party data into the database through NPC interaction. Player B then matches with a suitable opponent from the player party pool in the database and generates a temporary troop for Player B to simulate the battle. Is this achievable using this plugin?
  2. Can the database be protected against malicious tampering or the uploading of illegal content? For example, by using an API to upload data, which is then processed securely on the server side before being written to the database.

Thank you very much if you can take the time to answer; it would be a great help to me!

Very rare and very cool magic, love it, hope more!

Good Job!

Perfect, I've got MonMae, happy development!

Thank you for your quick reply!

I'm about to make the purchase, but there are just a few final hiccups!

1. Can the UI layout and style be changed? This includes the battle UI, as well as the main menu in the scene.

2. Can mon wear equipment to influence parameters?

3. Whether there is a sea crossing function (included in Dokimon's promotional video).

Sorry to ask so much!

Hello, can I use a multi-frame animation instead of a static Sprite in combat? For example, animations may include idle attack, hurt, etc.

Thank you, Neel, yes, the length of my skill array is indeed 230! 

I made the changes according to your hints and conducted the following tests: 

1. Placing items that add status on enemies at multiple different IDs.

 2. Placing items that remove status from allies at multiple different IDs.

 3. Placing skills that add status on enemies at multiple different IDs.

 4. Placing skills that remove status from allies at multiple different IDs.

The test results are all working well , status effect perfect for adding and removing , no more errors!

I will continue to test in the actual development, and if I encounter problems, I will report to you.

 Thank you for your hard work and prompt replies, it has been very helpful to me, I think I can continue to dive into the project, thank you again, Neel!I wish you a happy life! : )

Thanks Neel ! Thank you for your quick response, it makes the developers feel loved! Hope everything goes well and pay attention to rest!

(1 edit)

Hi, I think I found a bug.

The version I used was RPG Maker MV 1.63.

When the item ID is < 230, the removal status works properly. However, when the item ID is greater than or equal to 230, the item using the removed status in combat immediately reports an error.

Error: TypeError.Cannot read property '_barClearState' of undefined.

For example : If the item ID of the detoxification potion is 229, then it works perfectly. However, if you copy the potion to ID230, using the potion in battle will crash immediately.

At first, I thought the plugin for my project was colliding, until I downloaded the sample project and ran into the same problem.

This plugin is very exciting and has helped my game a lot. Looking forward to your reply. : )

Wow , so cute erfect for my game project, looking forward to more!

Hello! Can this collection be used in bakin?

This is so cool, I think I need more, please!