Honestly i feel like i could play this one for hours, like this activates the primal part of my brain to dig holes and collect shinies. Honestly though, really good game, and amazing you got this done in the time allocated, it feels very polished
66wings9kings
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So I managed to beat it, I do have to say i really like this take on a card autobattler, i adore that your cards dont last forever, even the op ones can be powerless at times, and it really prevents complacency with your card choice, with there obviously still being some more preferred choices, i always preferred to use the monkey and timebomb for their frequent attack and pretty decent damage, but it is possible to just not have them at all, so it makes you improvise. I really like the silly but nefarious personality of the witch, and the fact that she only tries hard because her lunch is coming up. the art is pretty good, some of the card designs could use adjusting and refining but most of them honestly convey their function well even just at a glance, but the inspect feature is great too. it is a nice and short game, but i'd love to see more out of this concept, it is seriously the most fun i've had in a card autobattler, really good work!
I like the captchas being slightly different despite using the same images like click on signs and then click on gum was pretty funny, it breaks you out of the autopilot you get while trying to be as fast as possible, which i really liked, but apart from that i think there should be a higher difficulty curve by maybe introducing more tasks every few days, and maybe some upgrades or hacks to skip some tasks? this is a pretty nice concept and would love to see it be built on :>
The pixel art is really good, i like the monochromatic aesthetic, and the concept is cool but i think it needs to be harder, either by making the map smaller so you really have to watch out whether youre in the blast zone or have some kind of threshold to prevent the bomb explosion and keep the timer counting? i think the concept is really creative and silly but could use with a difficulty curve (and sounds)
I think the audio is incorporated well, i think you can just base the timing off of the beat alone if you have musician timing, reminds me of majora's mask minigame with the clock, i like the difficulty curve, feels like the impossible quiz with how it starts using different tricks from you getting to the button lol, had some fun with this one :>
I liked the pixel art and the concept but i felt really rushed to do anything, and it's kind of hard to think with such a fast timer for each turn, i think you could implement the idea of having limited time for each turn but i think its just a little too fast, especially for a strategy game like this.
This is one of the best takes on the theme, i absolutely love sacrificing most of your peripheral vision to make the bpm count down, also the fact that the voice recording is a tutorial, i found it humorous how i cut it off a lot when i was being chased by the monster lol. audio is masterfully done, the audio outside the meditation tape is genuinely stressing and inside genuinely feels relaxing. if there was perhaps some other stuff around the level to collect it would add an extra layer to the already pretty freakin good gameplay loop, i love it.
Really good assets especially for a first gamejam and a solo project, but as a platformer it is really challenging, i also feel like you take up so little space on the screen and move so fast it kind of adds to the difficulty, the core idea sounds really good and i think you can build upon this idea.
i like the concept of a crazy woman coming to your office to kill you, with more time and polish it'd be pretty good. Idk if the 3d environment is final but i'd just do what the actual fnaf games do and make it all 2D, it would work well with the 2D sprites that you already have and you could blend it into the environment better. overall pretty decent game.
give me a port on the gameboy and im sold. give me more difficulty options and im even more sold. reminds me of midnight motorist from fnaf. i think if there was car variation, like having semi-trucks or something, or cars that exceed the current speed to throw you off it would make the game even more interesting, but as is it is pretty solid and a good take on the theme :>. (managed to get to score of 17)
incredible visuals as well as solid concept but man do i wish i could beat level 2, i could not get more than one box in the portal. i dont know if that's a glitch or me being dumb but i couldn't get past that, but i think with more work and playtesting this would be really good, i adore the aesthetic :>
Lol im surprised I HAVEN'T seen more games about the time crunch of gamejams, this was a really fun and silly experience, I immediately got the cockroach minigame and that made me cackle, i also immediately ate everything from the fridge which prompted 'you are broke' which i loved. and the big red countdown immediately made me scramble to get to work, the typing minigame was pretty good but i would love more silly minigames like the cockroach one, like idk physically debugging your game by smashing it with a hammer xd. overall amazing game :>
I really like the pixel art for the enemies and player, and i like how fast you move but sometimes the platforming is a little to small for how tiny and fast the player is, i have no problem with the speed i think the levels could use just a little more work. apart from that, i had really fun time with it, the bow is OP. also i was really expecting a count dracula game but was pleasantly surprised xd. another thing is the sound design when you get hit and are on low health, whoever did that did an amazing job, I really like how the music ramps up when you're on 1 health lol. overall really good game :>
Not surely if it is entirely intentional but I do kind of like how the upgrades still count down in the store it kind of rushes you to buy the upgrades and I unintentionally bought the inverted movement upgrade apparently xd, really solid bullet hell game, i do wish the upgrade countdowns perhaps went transparent as you go up to the top left of the screen, as it kind of blocks the visibility of the player. also more yuri would be nice, that game name immediately caught my attention lol. really solid game, art and concept.
shooter mixed with hot potato is the best way to word it xd, i like the concept and really like the pixel art, i would say tone it down just a little bit with the blurryness with the post processing, and maybe add some kind of detection for where you are and where the enemies spawn, as i've had the rats spawn on me a lot. i really liked the weapons, they felt pretty punchy and i've never had a reason not to use either one of them, as the timer mechanic really makes you switch between every single one. overall, really fun game, i had a pretty good time playing it :>
I like it, the loop is pretty good and I like the disadvantages you can give yourself right off the bat, makes for nice replayablity especially for people (like me) that like hard games. I think the UI during combat could use some improvement, I was a little confused where my health and mana were, it was incredibly simple where, considering you have to hover over the enemies, you'd think i'd hover over myself... but I think it being a permanent part of the UI would work better, besides there's already a lot of dead space on the screen I think it wouldn't intrude on the gameplay. I think you've got something cool here, with some more visual sense of progression I think it's a very cool game
Really interesting idea for a puzzle game i've never personally seen before, already was headscratching on the 4rd level, potentially a bit of a difficulty spike? but i really like it, you nailed the old gameboy aesthetic with the pixel art as well as the music choice, really good example of how you can take a really simple mechanic and make pretty cool puzzle progression from it, very good work :>
genuinely a really tense game, the soundtrack I THINK speeds up as the timer gets down to like 20-30 seconds and jeez it creates a really tense and ominous atmosphere, i like how the game does reward you with some time to breathe from the countdown if you complete the objective and it's overall well balanced to make me feel like im constantly on my toes lol. the management always felt like i was scrambling to both manage the time and also make sure im not wasting my time doing one thing instead of another, a really good game
