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So I managed to beat it, I do have to say i really like this take on a card autobattler, i adore that your cards dont last forever, even the op ones can be powerless at times, and it really prevents complacency with your card choice, with there obviously still being some more preferred choices, i always preferred to use the monkey and timebomb for their frequent attack and pretty decent damage, but it is possible to just not have them at all, so it makes you improvise. I really like the silly but nefarious personality of the witch, and the fact that she only tries hard because her lunch is coming up. the art is pretty good, some of the card designs could use adjusting and refining but most of them honestly convey their function well even just at a glance, but the inspect feature is great too. it is a nice and short game, but i'd love to see more out of this concept, it is seriously the most fun i've had in a card autobattler, really good work!

Wow! We're very very happy that you like our game idea !! I'd like to expand upon the concept eventually for funsies, but the more cards you add the more difficult it is to create a balanced meta of different decks, especially with how different cards interact with each other in terms of which card attacks first, blocking attacks, cost efficiency etc. Thanks for the feedback and comment !!