Also, I’m finding that all my saves say “Day: 0”, even though I’ve progressed multiple weeks already.
5ucur
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There is a sequence-breaking bug, when the flower shop quest gets added. If you ‘Join’ Lucy in her room, you can proceed to repeat the earlier events (the events that got her mad), with no consequence and without having to finish the flower quest.
Also to mention, there are also some model clipping/orientation problems (for example, when the girls hold phones, they’re not in the hand). The MC dialogue overlaps the ‘Press [Space] To Stand Up’ text at the dining table. The flower shop granny’s dialogue overlaps itself. Sometimes lines of dialogue are too long to fit the screen, or too long to read before they disappear (But I do like the way the text is presented in front of the characters, in the air! Very cool). Also, the MC’s head is a little bit too pointy-sharp for my taste, makes him look too skinny or old.
Apart from these things, I’ve seen no other major issues (so far), though there’s a bunch of smaller issues that I hope will get polished out over time. Like more accessible text (black outline, as someone mentioned).
I really really like the whole day-in-day-out format, it’s not something I’m used to in games, and it’s good filler between the nsfw parts, so the game doesn’t feel too filled with that stuff only. The writing (story) is quite good (spelling and grammar mistakes aside)! I’m not a huge fan of games loaded with nsfw, so I am happy when a game is padded out with a story, and the story is not terrible. Also, the face expressions are really good. I’m also not used to a dating game where you can literally walk around the world (it’s a good surprise!), and I love games with explorable houses, so this game is already doing pretty great in my book!
With the interactable objects (the spinny rack in the store, the paintings at home, etc), and other cool or fun assets (laundry powder, the HOME blocks with one on its side, the Business magazine, the working clocks, etc), and other interactions (the Mia one in the store, when she’s standing on the stool, comes to mind), I can tell the game was made with love, not just to make something and not just for the nsfw. I enjoy playing a game and finding cool things like this, that were added as conscious decisions, which spice up the experience! ^-^
I’m curious about a few things: Why isn’t Mia in the LoveTracker? Why are olives 0¢ (zero)? Why is rock-paper-scissors instead rock-paper-fire? (suggestion: add 1-2-3 keyboard controls to rock-paper-fire).
Sorry for the wall of text, but I feel like a game with this much effort put into it deserves this much effort in a comment about it!
It’s now worse, it’s been overtaken by a casino thing… :/ I hope the developer is around still and can get it fixed soon.
Here’s the latest functional Web Archive snapshot (7. November 2022.): https://web.archive.org/web/20221107080553/http://pimpmygun.doctornoob.com/
To the dev: are there plans for a native Linux build? How about MacOS?
I have been recommended this game and I can’t wait for the download to finish so I can try it. Thanks to what Valve have done with Proton, it should be easy to get the .exe running under Linux, but it would definitely be nice to have a native build (if feasible, of course!).
Hi, first of all, I love the premise of this game so much. Currently in the middle of an Ironsworn campaign, and eyeing Iron Valley as a second game, something chill to play whenever I don’t feel up for the harsh Ironlands ;) So I’m reading the material, getting acquainted.
One question. Move sheet, last page, Root Around.
[…]
On a weak hit, you find what you’re
looking for but lose track of time. Gain
(1) of that resource. If this brings you
closer towards fulfilling a promise, mark
1 tick on it. Then Time Passes. Then,
Time Passes.
On a miss, your search is fruitless.
Envision what went wrong or how you
lost track of time, then Time Passes.
Note the duplicate call for Time Passes in weak hit, as compared to the single one in miss.
Is this intended? (edit: formatting)
What exactly are the rules in calculating the Guild Standing? If it’s adding the cards’ values, it seems too easy to win. If it’s counting (and not calculating) the cards in the Standing pile, it seems a little harder, but then also is worded a little unintuitively.
That aside, I really enjoyed the game! Solitaire games get pretty boring quickly for me, but this has been a challenge I enjoyed trying to beat! Thank you for creating it, as well as giving it out for free! I’m about to try the retheme next :)
Edit for another question regarding unintuitive wording: do all cards on the shelves that match the Used one’s suit, go in a “free offer”? Or a choice that I can make?
What about mahjong tiles? There is already a [Unicode block](https://en.wikipedia.org/wiki/Mahjong_Tiles_(Unicode_block)) of the 44 characters. I see in another comment that the project’s on hiatus, so whenever you are back to working on it.
(I played the version 1.1.2-win; no idea what’s new in 1.1.3-win which’d come out in the meanwhile)
Absolutely beautiful game. Stunning art, and I don’t mean the museum pieces! The humour is just up my alley, too. I really love the options right at the start. I couldn’t finish it as the constraints of time and how much you can do stress me out, but that’s a me thing.
The game runs well enough on Linux via WINE, with at least one text rendering issue (the ə renders properly in dialogue, but in History appears as a “tofu” character - an X in a box). Having encountered font problems with games run in WINE before, I suspect that’s the reason. Ren’Py can easily export for Linux and Mac as well, with no configuration needed, and I’m sure these download options would be appreciated.
It’s also a bit confusing when checking History at that one painting at night - you can’t tell who said what. I think you can add character portraits to History somehow? Or just naming different characters differently could be helpful.
All in all, a wonderful game with great writing. I’ll definitely give it another try later.
When the program is running, it’s impossible to use anything else as it steals focus constantly. I’m on Arch Linux 6.1.58-1-lts, and it happens in the fluxbox window manager (with no desktop environment).
It does not happen with KDE Plasma, but Plasma is heavy on my GPU so I don’t plan on using it alongside PNGTuber Plus, OBS, and whatever I might record or stream.
Edit: I might upgrade to a better GPU soon though, but it’s still an existing issue. (edit 2: i forgot a word lol)
Seeing as it’s technically a zip archive, containing an image and an XML file, I suppose it’s a broken file. Maybe of the sort like from an office program. I can’t seem to open it successfully with anything, though. Judging by the contents of the XML, it’s got the image encoded in itself too.
I also assume it’s intentional, though.
On the second level, the instrument all the way to the right (bass I guess?) is not visible on a 5:4 monitor, and the mouse can't access it - so the level cannot be passed. I could only see the instrument on game screenshots here. Generally, the game is a little cut off at the sides on a 5:4 monitor. This is on Linux by the way, in case you can't reproduce the bug on another platform.
То есть, все что на кириллице, если правильно понимаю.