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5ucur

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A member registered Apr 13, 2022

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Даже с полными правами на всю папку происходит то же самое. Возможно, дело в шрифтах. Попробую версию для Windows через WINE.

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Весь текст - “error”… (не говорю столько хорошо русский, пользуюсь переводчиком) То есть, все что на кириллице, если правильно понимаю.

Спасибо большое! Скоро попробую.

One more thing I noticed is that saving and reopening a file with a sentence, resets each the rotation of each word in a sentence around its own centre, as the words become individually movable by XY coords instead of by angle around the sentence’s centre. Hope that makes sense lol.

Thank you! That was quite quick. I’ll test it now and let you know in case of any other problem (or if this persists - hopefully not).

Deleting is what I was hoping for the most. No worries, take your time. Good software takes time!

Unless .res is added to the filename when saving, it doesn’t save at all! I lost two designs to this bug.

Nothing in Edit menu works. Same for Help menu, for Dash and Number under Add menu, and for Exit under File menu. Are these WIP features, or am I encountering a bug? (that aside, this is an epic program. thanks a lot for providing a Linux build)

Build для Linux-а будет?

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Hi, first of all, I love the premise of this game so much. Currently in the middle of an Ironsworn campaign, and eyeing Iron Valley as a second game, something chill to play whenever I don’t feel up for the harsh Ironlands ;) So I’m reading the material, getting acquainted.

One question. Move sheet, last page, Root Around.
[…]
On a weak hit, you find what you’re looking for but lose track of time. Gain (1) of that resource. If this brings you closer towards fulfilling a promise, mark 1 tick on it. Then Time Passes. Then, Time Passes.
On a miss, your search is fruitless. Envision what went wrong or how you lost track of time, then Time Passes.

Note the duplicate call for Time Passes in weak hit, as compared to the single one in miss.

Is this intended? (edit: formatting)

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Thanks, I see! I was aiming for higher value cards for the Standing in my first playthrough, but I see I was chasing the goal somewhat wrongly.

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What exactly are the rules in calculating the Guild Standing? If it’s adding the cards’ values, it seems too easy to win. If it’s counting (and not calculating) the cards in the Standing pile, it seems a little harder, but then also is worded a little unintuitively.

That aside, I really enjoyed the game! Solitaire games get pretty boring quickly for me, but this has been a challenge I enjoyed trying to beat! Thank you for creating it, as well as giving it out for free! I’m about to try the retheme next :)

Edit for another question regarding unintuitive wording: do all cards on the shelves that match the Used one’s suit, go in a “free offer”? Or a choice that I can make?

That sucks, sorry to hear that.

I had the best luck with the demo on Steam, which I had forgotten about prior to replying here. It’s possible that they’re not looking here any more. The Steam version has a native build that works excellently so I suggest you try there!

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Having the same issue. Have had success launching the Windows version thru WINE.

Edit: and this was after it was complaining about libopenal, the x32 version of which turned out to be lacking. However for libcrypto I am up to date with all releases.

What about mahjong tiles? There is already a [Unicode block](https://en.wikipedia.org/wiki/Mahjong_Tiles_(Unicode_block)) of the 44 characters. I see in another comment that the project’s on hiatus, so whenever you are back to working on it.

(I played the version 1.1.2-win; no idea what’s new in 1.1.3-win which’d come out in the meanwhile)

Absolutely beautiful game. Stunning art, and I don’t mean the museum pieces! The humour is just up my alley, too. I really love the options right at the start. I couldn’t finish it as the constraints of time and how much you can do stress me out, but that’s a me thing.

The game runs well enough on Linux via WINE, with at least one text rendering issue (the ə renders properly in dialogue, but in History appears as a “tofu” character - an X in a box). Having encountered font problems with games run in WINE before, I suspect that’s the reason. Ren’Py can easily export for Linux and Mac as well, with no configuration needed, and I’m sure these download options would be appreciated.

It’s also a bit confusing when checking History at that one painting at night - you can’t tell who said what. I think you can add character portraits to History somehow? Or just naming different characters differently could be helpful.

All in all, a wonderful game with great writing. I’ll definitely give it another try later.

Will there be a native Linux build? I should be able to get this running via WINE, but a native build would be great. Especially if WINE fails me.

It worked for me flawlessly, on Arch Linux 6.1.61-1-lts with RX 6500 XT. At least on the graphical end; I don’t know if the game has no audio or it didn’t work for me.

Worked for me flawlessly natively, on Arch Linux 6.1.61-1-lts with RX 6500 XT. At least on the graphical end; I don’t know if the game has no audio or it didn’t work for me.

Is there supposed to be no sound, or is it a problem on my end? Using Linux. Everything else has sound normally.

I’ll hint you this much: enough can be found in the game that far to proceed through that part.

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When the program is running, it’s impossible to use anything else as it steals focus constantly. I’m on Arch Linux 6.1.58-1-lts, and it happens in the fluxbox window manager (with no desktop environment).

It does not happen with KDE Plasma, but Plasma is heavy on my GPU so I don’t plan on using it alongside PNGTuber Plus, OBS, and whatever I might record or stream.

Edit: I might upgrade to a better GPU soon though, but it’s still an existing issue. (edit 2: i forgot a word lol)

Seeing as it’s technically a zip archive, containing an image and an XML file, I suppose it’s a broken file. Maybe of the sort like from an office program. I can’t seem to open it successfully with anything, though. Judging by the contents of the XML, it’s got the image encoded in itself too.

I also assume it’s intentional, though.

On the second level, the instrument all the way to the right (bass I guess?) is not visible on a 5:4 monitor, and the mouse can't access it - so the level cannot be passed. I could only see the instrument on game screenshots here. Generally, the game is a little cut off at the sides on a 5:4 monitor. This is on Linux by the way, in case you can't reproduce the bug on another platform.