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5ucur

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A member registered Apr 13, 2022

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That sucks, sorry to hear that.

I had the best luck with the demo on Steam, which I had forgotten about prior to replying here. It’s possible that they’re not looking here any more. The Steam version has a native build that works excellently so I suggest you try there!

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Having the same issue. Have had success launching the Windows version thru WINE.

Edit: and this was after it was complaining about libopenal, the x32 version of which turned out to be lacking. However for libcrypto I am up to date with all releases.

What about mahjong tiles? There is already a [Unicode block](https://en.wikipedia.org/wiki/Mahjong_Tiles_(Unicode_block)) of the 44 characters. I see in another comment that the project’s on hiatus, so whenever you are back to working on it.

(I played the version 1.1.2-win; no idea what’s new in 1.1.3-win which’d come out in the meanwhile)

Absolutely beautiful game. Stunning art, and I don’t mean the museum pieces! The humour is just up my alley, too. I really love the options right at the start. I couldn’t finish it as the constraints of time and how much you can do stress me out, but that’s a me thing.

The game runs well enough on Linux via WINE, with at least one text rendering issue (the ə renders properly in dialogue, but in History appears as a “tofu” character - an X in a box). Having encountered font problems with games run in WINE before, I suspect that’s the reason. Ren’Py can easily export for Linux and Mac as well, with no configuration needed, and I’m sure these download options would be appreciated.

It’s also a bit confusing when checking History at that one painting at night - you can’t tell who said what. I think you can add character portraits to History somehow? Or just naming different characters differently could be helpful.

All in all, a wonderful game with great writing. I’ll definitely give it another try later.

Will there be a native Linux build? I should be able to get this running via WINE, but a native build would be great. Especially if WINE fails me.

It worked for me flawlessly, on Arch Linux 6.1.61-1-lts with RX 6500 XT. At least on the graphical end; I don’t know if the game has no audio or it didn’t work for me.

Worked for me flawlessly natively, on Arch Linux 6.1.61-1-lts with RX 6500 XT. At least on the graphical end; I don’t know if the game has no audio or it didn’t work for me.

Is there supposed to be no sound, or is it a problem on my end? Using Linux. Everything else has sound normally.

I’ll hint you this much: enough can be found in the game that far to proceed through that part.

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When the program is running, it’s impossible to use anything else as it steals focus constantly. I’m on Arch Linux 6.1.58-1-lts, and it happens in the fluxbox window manager (with no desktop environment).

It does not happen with KDE Plasma, but Plasma is heavy on my GPU so I don’t plan on using it alongside PNGTuber Plus, OBS, and whatever I might record or stream.

Edit: I might upgrade to a better GPU soon though, but it’s still an existing issue. (edit 2: i forgot a word lol)

Seeing as it’s technically a zip archive, containing an image and an XML file, I suppose it’s a broken file. Maybe of the sort like from an office program. I can’t seem to open it successfully with anything, though. Judging by the contents of the XML, it’s got the image encoded in itself too.

I also assume it’s intentional, though.

On the second level, the instrument all the way to the right (bass I guess?) is not visible on a 5:4 monitor, and the mouse can't access it - so the level cannot be passed. I could only see the instrument on game screenshots here. Generally, the game is a little cut off at the sides on a 5:4 monitor. This is on Linux by the way, in case you can't reproduce the bug on another platform.