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A member registered May 16, 2016 · View creator page →

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Sorry I meant the player character, not an enemy. As long as I was not pressing "right" he was always running automatically to the left, like the left arrow key got stuck. Was playing with keyboard on windows.

Just played the demo, fantastic game, will definetly show the testers at my company :D Wondering if it is a "supposed" bug that the guy always runs to the left or a real one? Anyway, can't wait for the final version, great job!

Hi LordMystirio,

thanks for your question and no need to apologize! Even more, your english is perfectly fine.

Currently it is only possible to export to a fixed size png, but you can freely choose the camera perspective or choose one of the default angles. It is quite limited in that regard but I will add more in the future, different export sizes etc. I will also try to add a 3D model export option in the future, but can't promise anything.

Totally agree with the "toy  feeling" part and that is actually a good thing, I want it to be playful but also mature into something that can be used professionally. I initially started this with the idea in mind that creating isometric pixelart (just as an example) is quite tricky. And if I would just make a tool where I create those pixels (the blocks) in 3D in a very simple way, I could then take a picture of that 3D object from all angles I need for my game and export it.

With the current version available (0.3 at the time of writing) I don't think there is a situation that two3D is very useful, apart from playing around with it and getting a hang of the physics for later projects. And also being on board very early and getting two3D for a low price as a thanks for supporting the development. You will obviously get all future updates for free.

I am working very hard on the next update which will make it more useful as it will add save/load capabilities for the objects you create as well as the option to create your own palettes with your own materials. Your imagination is the limit! :)

One thing on my roadmap is also to make the size of the platform configurable (currently fixed on 16x16), but I need to get the main functionality fairly stable first.

Cheers,
Marc

PS: Thanks for your support!

two3D community » Release notes · Created a new topic 0.1

First released version of two3D. Contains basic functionality, like spawning blocks as layers or with gravity turned on as individual blocks. Pre-defined list of materials, containing fire, grenades, sun and concrete. 

He mate, thanks! Yeah sorry, I put the quit in to exit the application - that only works in the windows version. As one cannot quit the web version, it just doesn't do anything. Didn't have time in the 48h to make the WebGL build not showing the button. Maybe in a future release :)