Hey
I'm really like you game
I'm 3D modeller and if you ant i can help you wit hyou next project's!
That would be pretty nice expiriens for me and for you as well :)
Hey, folks!
I’ve been away for a long time, but now I’m back and I’m ready to work with you on an interesting game! I am a narrative designer and a 3D artist with a good sense of beauty. I’m sure that even if you don’t plan to work with someone, you should know that two heads are always better than one! And I am such a head that does not pull the blanket over myself, forcing you to do everything what I like to see, but such a head that only improves and strengthens what you already have! I look forward to working with you productively!The only thing I don’t tolerate is laziness and disrespect for my work. Write to me in discord, it will be open for all comers!I’ll be looking forward to seeing you! And i mean, you! :)
My contacts:
Discord - chonkyman777
mail - chonkyman777@gmail.com
My portfolio:
Artstation - ArtStation - Vlad MT3D
Hi,
About me: 3D artist, plot writer, narrative designer
Looking for someone 18+ for collab
If you want to make games but you suck with 3D modeling, just as I do with coding, we can help each other
My contacts:
Discord - lazydog01
P.S. You're probably thinking, "Can this person really make cool games with just a few resources?" Well, let me tell you, yes I can! If you're the type to lounge around all day, this isn't your scene. I need someone who's not just going to shoot the breeze, but actually get down to work and not ghost me for days, then blame it on "some problems", okay?
Can't wait to hear from you all, have an awesome day
Hi there
I've seen your games, they really stand out from the many I see on this website.
It would be cool if we could work on creating games together
I can create 3D models, work on narrative and plot, and I can already see how and what can be improved in your games in these areas
I think it would be a cool experience for both of us
If you're interested, here's my discord - lazydog01
Okay, I'll be brief to avoid unnecessary crap
This is just my review and it's not a reason to fight, so please respond to criticism appropriately.
what's good about the game:
- atmosphere
- models
- narrative design
to be improved:
- story
- script
Description:
- Even the most well-designed game can be ruined by a poorly developed story and script, and this is exactly the case
In the game I saw only one real skrimer at the moment of the first entrance to the building, that's all, I gave a simulator of a cook in fast food
The ending, which does not reach the horror ending, does not justify all the efforts that the player loses on a boring fast food chef simulator
This is an error in the scenario calculations
- The scenario, first of all, feels like the developer didn't know how to keep the player engaged, which gives the feeling that the player is left to himself, uncontrollable by the scenario, which should be avoided by thinking through the scenario more closely. This will allow the developer to control every step of the player, the scriptwriter should know where the player will go and what he will do. Thus, the player is controlled by the scriptwriter, directing him wherever he wants, and this is a good example of a good script. In this case, the game looks "empty" - not filled with events. The game should be fun and engaging.
- It's very difficult to make a story centered on a criminal into a horror game because it's a situation that can be related to reality, and that's not good.
[domestic horror has the following scheme - usual thing + supernatural thing]
In this way we create a vivid contrast that allows us to present usual gray things from a different angle and to create a surreal reality. This is how it works.
The developer wanted to give the impression that the player was killed by a criminal and that hi would use main characters body for burgers and so on, but it doesn't look cool or bright. It looks gray and boring
it does not reward the player for all the boring events of the chef simulator he went through and causes disappointment
I hope this helps
p.s. If the developer is willing, I'm also not averse to working with the developer to create interesting games.
I can create 3D models, work on the plot, script and narrative
Sure. Your story seems somewhat incomplete and confusing. To improve, consider expanding the narrative, focusing on the narrative, plot and backstory. For examp - With each pizza slice eaten, paranormal activities unfold, leading to a quest to find all scattered slices to avoid being eaten by a pizza monster. The environment evolves with every found slice, becoming surreal and populated with paranormal phenomena. If all slices are consumed, the protagonist wakes as if from a dream, with an empty pizza box as a haunting reminder of the ordeal.Enhance the game by improving the visuals and audio, altering the protagonist's apartment, and introducing minor conflicts and obstacles. This will intensify the game, making it more engaging and thrilling, with a clear plotline and purpose.
This is just an example. The game will be the same but much more intense, it will have a purpose and a meaning with a plot. Such a game will be much more interesting to play and the gameplay will be exciting. I hope this helped, and I wish you success in your work :)
Hey D. Zenith
I’m a game dev too and I’m totally blown away by your game The Diner. I saw the gameplay video on YouTube and it was awesome. The vibe, the graphics and the sound were all on point. It looked super slick and pro.
I was wondering if you wanna team up with me on a new game project. I can do some 3D modeling and narrative design, and I think we could make something cool and original together.
My discord - lazydog01
Not bad horror.
Level design is very good.
But, the gameplay is not finalized.
The player comes for sharp emotions, and hourly walking and contemplating furniture in the dim light of a flashlight is not the most interesting activity.
And this is 99% of the gameplay.
I would advise to work on the narrative design and game scenario, thus making the gameplay more intense and interesting.
Add screamers and enemy/enemies.
Add backstory that says:
1) what is the player doing here
2) how the player got here
3) what are the goals of the player.
Without this, the game becomes incomprehensible and boring.
And to shorten the gameplay a little due to the intensity of the developing game scenario.