I loved the mechanics of this game lol. Good job!
2BytesGoat
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thank you so much for the feedback and for taking the time to play and review the game!
Because there were several people telling me that the game is a bit too punishing (when missing jumps) I decided to re-do the level and make it more accessible, while still keeping it hard for people that need a challenge.
Will post an updated level probably at the end of the week. Thanks again for the imput!
It took me some time to figure out that I need to equip items from the stats menu rather than going bare-fisted with the boss.
Things I liked
- the atmosphere and art style
- the stats menu was better than I would have expected from a gamejam game
- the amount of work and soul put in the game
- (biased bc Godot) the fact that you made a 3D game in godot
Things that didn't sit well with me
- I almost gave up at some point because I did not understand how to equip items
- (nitpick) it would have been nice to see a health bar for the boss
The game was enjoyable. I got to the 3rd level, but then things started to get too hard, too fast.
Things I liked
- the art style, though simplistic, is cohesive
- the control schema was easy to pick up
- the music was good
Things that didn't sit well with me
- the difficulty curve spiked all of the sudden (the enemies pinned on me the second the level started)
- I needed to search for myself when a level started which most of times resulted in me taking a lot of damage
- once the white bar is full, there is no indication that the player has died (you can just deplete the health bar to 0 as a indicator)
- (nitpick) I would have loved to play the game in the browser rather than having to download it locally
I have no words. This game genuinely put a smile on my face and gave me warm fuzzy feelings.
Things I liked
- excellent usage of the constraints
- fun premise and setting
- easy to understand controls
Things that didn't sit well with me
- the difficulty of the light level was a big spike out of the sudden
- (nitpick) the Y-sort for trash cans is buggy
Took me some time to figure out it's a single player version of Uno, but then it grew on me.
Things I liked
- the game was challenging but fair
- cute art style
- epic music
Things that didn't sit well with me
- the fact that it took a while before I understood what I needed to do (I used the comment section as a crutch). I would include at least a plain text tutorial for people that have not played Uno before
You guys did a awesome job on working around the restrictions of the theme.
Things I liked
- the art style
- the music
- the control schema is easy to pick-up
Things that didn't sit well with me
- it happened that I got soft locked two times by accidentally shooting at the wrong rock. There should either be a reset button or the map should reset once the character has left the viewport for more than X-seconds.
A fun and challenging short game.
Things I liked
- I liked the story at the begging, though a bit confusing
- I like that the game doesn't take itself too serious
Things that didn't sit well with me
- it was not clear that I could move, until I saw the highscores in the comments, which made me thing that maybe I'm doing something wrong
- the enemies are a bit too overwhelming from the get go. I would make their amount increase over time and start with a smaller number
I ended up playing the game twice. First time I lost because I tried to cheat my way to the finish line. Second time I actually got all checkpoints.
Things I liked
- the AI felt challenging enough, but not unfair
- good choice for background music
Things that didn't sit well with me
- I should be punished more for going off-road (greater speed decrease)
- I would have liked the music level be a bit lower or have a way to decrease the volume






