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2bular

12
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1
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A member registered Jan 14, 2020

Recent community posts

(1 edit)

bold idea to use a sideways orientation. it's great for the playfield but hurts my hands - i used pd mirror and remapped a controller to alleviate that, though i still had to play with the playdate's screen to avoid visual lag with the mirror version.

the block graphics are hard to read quickly: circle and diamond and square all look way too much like each other. please consider an alternative set of block graphics, either with more "colour" like filling the insides or outsides of some of the shapes with black or dither, or using more visually distinct shapes (the cross is a good starting point).

the physics are different from my favourite panepon variants (playdapon is very eager to allow swaps and register matches but very stingy with awarding chains) but allowing raising while matching makes up for a lot of that. overall between this and the graphics, it's tough to make nice big chains, but the game moves briskly enough to be engaging nonetheless

i had to play the web version because the downloaded version would crash on the second or third level. audio was crunchier on web but i survived.

what a fun little puzzle battle game. lots of fun synergies and tactics if you have the right potions in your bag, but it takes a long time to shift your bag composition, so mostly you experience these through the opponents. maybe if there was a way to trade more potions with the opponents you've beaten and recruited into the polycule?

i love the different kink ideas and how they are expressed in the gameplay mechanics of each potion. cowbell/bovine potion is especially clever. i havern't played enough to comment on the balance but i would love to see a more substantial version of this game!

i love everything about this concept. adorable little desktop buddy to play with that brings along hypnotic popups to distract and entrance you. full of little references and affirmations and invitations to play games, like putting two of the same popup beside each other to evoke hypnotic eyes. when the click here popup called me a good dog for the first time, it made me feel lightheaded. brie is #1 on all cuteness metrics

needed the compatibility version to play on mobile, because sometimes the standard version is cut off at the bottom, blocking some text and the stamina meter.

i love the variety of kobolds and the way the dragon escalates the last encounter. i love ero and their little dialogue bits and how you can pet them. the gameplay loop is solid and the perks let you play around with it and stretch it to fit what you like. delightful little game all around

you can keep the cursor hidden if it's visually distracting, as long as there is some consistent way to control which stream you are focusing on. maybe if mouse up always moved your focus in and mouse down always moved out? scroll wheel and keyboard controls would make for some great alternatives too

all of this! though actually i already found it pretty easy to identify with the subjects, and the first couple levels are just simple enough in their gameplay to trance out to. it was a strong experience

i love this so much. the hypnostream game is cryptic and alien, but fun once you figure it out, and feels good when you get it right. the hidden mouse cursor makes it quite hard to control which stream is being synced and i wish it was easier. also it could have been a little clearer what each stream did to your body, but i liked all the changes so i had fun with it.

sometimes the mouse seemed to act strangely on the main chamber, and at first i thought my actual mouse's sensor got dirty or obstructed. finally i realized what was happening---after enough of the hypnosis, i was being drawn, increasingly strongly, to the relief room if i hadn't used it in a while. that's so clever! this might be the hottest interaction i've ever had with a computer

oh this is fantastic. the art is a treat. the writing is delicious. the twist at the end got me good. i can't wait to play the rest of this!

simple concept, very effective execution. not a bit more complicated or specific than it has to be. very good arcade game! wish i could exit or restart without alt+f4.

spinning out is a fun innovation on a cooldown mechanic. it's a bit hard to see, but it beats having to look at a ui element, and the loss of control sets up some tantalizing moments of holding just a little longer than you should to get some sperms, and then reaping what you've sown

the art is cute and stylish. the gameplay is a little tough because of how horizontally cramped the play area is, and how hard it is to tell where the player hitbox is and when it's active. but it was still fun, and i would love to see more of jessica and hammerhead (and havoc) even if not in a shmup

a bit tough and chewy for a first puzzle, but as an only puzzle it's not too bad. the art is surreal, the writing is fantastic, the characters are full and exciting, and i can't wait to see more

the explanation of the controls was confusing at first, and the lack of clear feedback in the gameplay portion led to a swift loss where i didn't understand much except that i wasn't doing it right. i think this is kinda brilliant actually, for both the narrative (unprepared novice gets his ass handed to him on his first assignment) and the genre (the bad end rewards you with a little hypnosmut).

not very tough to beat on the second go around and the good ending is as fun as the bad one. clever little game! thank you!