Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

202100408059

6
Posts
A member registered Sep 27, 2023

Creator of

Recent community posts

Mike, your Unity project - Evaluation 2 Prototype has left a deep impression on me, especially in terms of user experience. The following is my feedback based on user experience principles, hoping to be helpful to your project. 

1、 Principle of Intuitiveness

Evaluate the overall compliance of prototype 2 with the principle of intuitiveness in interface design and operation. Users can intuitively understand the functions and operation methods of interface elements without the need for excessive learning costs. However, the design of icons or buttons for certain functions may not be intuitive enough and can easily confuse users. Suggest further optimizing the design of these elements to make them more in line with the user's intuitive perception.

2、 Usability principle

In terms of usability, the Evaluation 2 prototype also performed well. Most operations conform to the user's operating habits and are easy to get started with. But I also noticed that the operation process of certain functions may be slightly complex and not concise enough. It is recommended to simplify or redesign these functions to reduce the difficulty of user operation and improve overall usability.

3、 Responsiveness principle

In terms of responsiveness, further optimization is needed for the evaluation of the 2 prototype. In some scenarios, the system may not respond quickly or accurately to user actions, resulting in long waiting times or misunderstandings. Suggest improving the response mechanism of the system to improve response speed and accuracy, ensuring that users can operate smoothly.

Walter, it's great to see the Evaluation 2 prototype you created in Unity, which fully showcases the characteristics of the "Grassland Survival" theme. Below, based on the principle of user experience, I will provide you with some feedback, hoping to help you further improve the user experience of the project.

Principle of consistency

In evaluating prototype 2, you followed the principle of consistency very well. By maintaining consistency in interface elements, layout, and interaction methods, you reduce the cognitive burden on users and improve their operational efficiency. This consistency is not only reflected in the feedback options of the buttons, but also runs through various scenarios of the entire application. However, it is recommended that you continue to pay attention to consistency in subsequent development, ensuring that newly added features and interface elements are coordinated with existing designs.

principle of visibility 

The visibility principle emphasizes that interface elements and functions should be visible to users and easy to understand. In the evaluation of prototype 2, most of the features comply with this principle, and users can clearly see and understand the buttons, icons, and text on the interface. However, I have also noticed that in some scenarios, certain functions or interactions may not be prominent enough and are easily overlooked by users. Therefore, it is recommended that you further optimize the interface elements to ensure that they both conform to the overall design style and attract user attention.

Principle of operability

The principle of operability requires that interface elements and functions should be easy to operate and conform to user operating habits. In the evaluation of prototype 2, most of the operations were relatively intuitive and smooth, but I also encountered issues with the two operations of "growth" and "contraction". These two functions are not clear enough in operation, causing confusion for users during use. I suggest you optimize the operation of these two functions, such as adding clear instructions or guidance, to make them more in line with the user's operating habits.

Feedback principle

The feedback principle emphasizes that the system should provide timely feedback to users so that they can understand the results of the operation. In the evaluation of prototype 2, most operations have corresponding feedback, but sometimes the feedback is not clear or timely enough. I suggest that you strengthen the design and optimization of feedback mechanisms in subsequent development to ensure that users can clearly understand the results of operations, thereby improving their satisfaction and trust.

Your Unity project has done a good job in terms of user experience principles, but there are also some areas that can be improved. By focusing on principles such as consistency, visibility, operability, and feedback. You can further enhance the user experience of interactive details, bringing users a smoother, more intuitive, and satisfactory experience. Add some interesting micro interactive effects, such as vibration feedback or sound effects when clicking buttons, to enhance user engagement and immersion. For complex or difficult to understand operations, provide clear operation prompts or guidance to help users better understand and use the function. Looking forward to seeing your progress in the future!

Hi,Hengyi Zhang! I'm glad to see the Evaluation 2 prototype you created in Unity, which indeed brings many interesting elements to the "Beach" theme. Here are some feedback I have provided to you as a user, hoping to help you further improve the project.

Consistency

In your Unity project, I noticed a lot of consistency in design, which is very important for improving user experience. Especially when you use the same feedback option for all buttons in the scene, this consistency is particularly prominent. This approach helps to reduce the cognitive load on users, allowing them to understand and use your application more quickly.

hierarchical structure

As a designer, I particularly noticed your considerations in button layout. Users often expect to quickly find the most important buttons and functions visually. In your design, it is obvious that you have taken this into consideration and placed important actions such as the "start" button in a prominent position on the page. However, I also noticed that in personal scenarios, the button to return the user to the main menu is placed in the upper left corner of the page, which may not be the most ideal position. Considering that this is not the core operation on the page, it is recommended to consider moving it to a more suitable location to highlight other more important features or interactions.

User control/availability

During the testing process, I encountered two minor operational issues: "growth" and "contraction". These two functions seem to be not intuitive enough to use, which has caused me some confusion during the operation process. It is recommended to further optimize these two functions, such as adding clearer instructions or animation effects, to help users better understand how to operate.

In addition, I have also noticed that in certain scenarios, users may need to click or swipe multiple times to trigger certain actions, which may reduce the user experience. Therefore, it is recommended to consider optimizing the triggering mechanism of these operations to make them more in line with user operating habits.

Overall, your Unity project has performed quite well on the "beach" theme, but there are also some areas for improvement. By focusing on issues such as consistency, hierarchy, and user control/availability, I believe you can further improve this project and bring users a better experience. Looking forward to seeing your progress in the future!

The Moon Journey Interactive Storybook is an excellent interactive storybook with many advantages that can help users better understand and use the user interface, and improve the user experience. In addition, it also has many accessibility and security features, allowing users to play and learn with peace of mind. It is recommended to add more interactive and cognitive elements to the storybook to improve user engagement and learning effectiveness. The text of this book is simple and clear, suitable for children to read. In terms of design, the layout of this book is clear, brightly colored, and very attractive. In terms of interactivity, this book provides various functions such as mute, homepage, and sharing, making it easier for readers to read and share the book. In addition, it also has many accessibility and security features, allowing users to play and learn with peace of mind.

form YuanTang

This is an interesting children's story book that tells the story of a boy's adventure on the moon. The text of this book is simple and clear, suitable for children to read. In terms of design, the layout of this book is clear, brightly colored, and very attractive. In terms of interactivity, this book provides various functions such as mute, homepage, and sharing, making it easier for readers to read and share the book. In addition, it also has many accessibility and security features, allowing users to play and learn with peace of mind.

form YuanTang

The plot of this story is rich, the theme is novel, and the characters and plot unfold very smoothly. The vivid and vivid description of this story aroused my great interest in reading. this

The design of storybooks is an important factor in evaluating their user experience. The text of this book is clear and fluent, full of imagination and creativity, and captivating. In terms of design, the layout of this book is neat and easy to read. In terms of interactivity.

from YuanTang