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1inthechamber

15
Posts
1
Followers
4
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A member registered 68 days ago

Creator of

Recent community posts

Bro, you really hit me with that motivational speech.. you articulated exactly what I was hoping to achieve. your words genuinely mean so much to me! They encourage me to keep going in that direction. In the future, I hope not only to design great games, but also to create experiences that truly convey emotion and resonate with people.

ahh i didnt thought about a recovery functions, but it should be saved inside a text file. idk how itch handels local data though

thats a great idea will follow to see devolpment in the future. At first i thought the steering is not "instant" enough after my third playthrough i adjusted had some fun.

praise the sun

thats a great interessting way handling the ship. I feel it could be simplefied by make the arrow keys left and right the directional change and the boost. 1x press = directional change, 2x press in the same direction = boost

cool idea with progression throug diffrent rooms, movement is fine. its really missing some "Juicy feedback" 

funny game, Hitboxes are a little to big for my taste. (i dont know if its Pico-8 technical boundaries) 

solid game, the paper texture and the overall graphics are well picked together. It seems that the Mouse HitBox is too large. 

great idea, i think there is some potential in this roguelike deckbuilding. maybe you add another dimension it could be really good addicting game. i will defintly play this after the jam.

the ps1 flavor is really captured and theme *chefskiss*. very creative. but didnt manage to come far. i feel like the game communicates to the player are not quit there. 

the ps1 flavor is really captured and theme *chefskiss*. very creative. but didnt manage to come far. i feel like the game communicates to the player are not quit there. 

needs a little variaty on the mechanics, but for 7 hours solid. 

nice game.. i would legit play that on my phone

thats insane.. 

had fun. the art made me chuckle..