thats a great idea will follow to see devolpment in the future. At first i thought the steering is not "instant" enough after my third playthrough i adjusted had some fun.
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thanks for riding with us :) it's a bit on the "invest some time to get used to" side I totally agree. But it was kinda what we're trying to achieve with the TAUT.
We tried to implement an arcade-ish physics for our riders to decide if they want to deep in or drift out. I totally get what you said with the "steering". Which is basically not there but we'd love to improve the feeling in the future!
Thanks for lovely feedback!