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1995wasalright

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A member registered Aug 25, 2022 · View creator page →

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More eggs.

(2 edits)

It is decent but I became bored after around an hour because progress is just that slow. Will check back in if/when more is added.
The division of labor is not sorted by type of labor, meaning when you have enough laborers, you will have to scroll and count manually at some point if that matters to you. I like having the workers/haulers/every role be even. I would also like more explanation as to what things are for; I have no clue why I should build an apothecary, and when I built it, I was correct that I was better off not building it at all. I also fail to see why would I care about a janitor when it has no bearing on production I can see or feel. I want the end goal and I will do what it takes to get there as the player, you're not offering me efficiency beyond automation.
Also, for a game that is so excruciatingly visually simplistic as part of its inherent style, I'm not sure why or what you even needed AI for. Most programs come with the ability to make a square. As for coding, it isn't very advanced, so you might learn more if you actually took the time to teach yourself the basics so they don't get consistently stuck in what appears to be basic bugs.

Tightly designed short game with potential for expansion, though it stands alone very well as an example of incremental gaming. Very simple to pick up, no overwhelming map of sprawling skill trees to squint at, clear goal. While simple, the linear gameplay is a benefit here to its coziness. Lovely palette, good sprite design, good music, did not frustrate me at any point, 10/10.

Completed in about 2 hours, found it absorbing yet slightly tedious but I finished it with the help of the bots. Very little interaction otherwise because I have no idea what the skill tree does and therefore cannot look forward to any of them and will most likely move onto something else before I remember it exists. Unfortunately the nature of the sorting/incremental game is that the user wants the dopamine hit and I can't get that without knowing I'm working towards something.

I gave up on sorting books by anything other than cover appearance for efficiency and because the strain of looking at the little titles/categories was inefficient.

The sorting spell doesn't seem to do anything; nothing was sorted and it didn't feel like it did anything. Neither did the auto-fill button; I didn't realize it even did anything until I was already at the bottom of the pile and could visually see a cue that it was doing something. Because it said that it would auto fill from inventory or a shelf, I filled an adjacent shelf with related books to see if it would trigger once another shelf was filled and it did not. It looks like it only does something once it's upgraded and that is all. Probably wrong but I lost interest in working towards it immediately.

One thing that stood out as a problem was some of the books didn't seem to know what the difference between mythology and religion was. I see kingdom, bunch of books, assume fantasy landscape, therefore books on a temple or about gods should be in the religion section, yes? No, they're myth. I do not know the local lore of the area, so how would I know that? Bit of guessing there.