thanks for the feedback! there should have been a pretty big story about why a robot can't win and cut scenes, but unfortunately I didn't have time to do it all, I'm really sorry.... But in general, there was such an idea that he fell off a cliff when he tried to pass it and broke down, he became scared and decided that it was better not to jump anymore, and by the end of the game he had to overcome his fear and start jumping again, that's why)
18th of Febuary
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For a first gamejam a good result, gameplay is interesting, I would also add some interaction with the pickaxe. I also noticed that the character is blurry, I'm not sure if that's the problem, but I'll write about it. When you export sprites in unity, then in "Filter mode" you need to select "point", so that there was no blurring and I also "compression" set to "high quality"
Привет, рад что вам понравилась игра. Жаль конечно что есть некоторые ошибки, но буду стараться их исправлять в будущих проектах, ну и может быть для этой игры обнова выйдет, с уличным управлением и исправлениями ошибками. И следующие проекты буду стараться и для браузеров делать потому что, так и вправду удобнее и быстрее для пользователей и игроков. Спасибо за отзыв, удачи вам!
Thanks for the comment, I agree about the controls, but didn't do it on the numpad because not everyone can have numpad keyboards. I think to add settings and there the ability to change controls, but for this I will have to rewrite the code. About character getting stuck. BoxCollider2d hangs on it. But the generation of the earth occurs randomly every time and there are 2 types of earth in total. Players can get stuck due to the fact that the positions of these 2 types themselves are different (one is slightly higher, the other is lower). Unfortunately, I noticed this when there was no time to fix it. Shooting and digging faster is very easy to do. So wait for the update.