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134f1n47r33

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A member registered Mar 28, 2024

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Run at night and there'll be a store. (Be sure to have some funds available, I forget how much but less than rent)

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Iirc there's a settings option on the main menu that has the "disable shaders" and "disable lighting" options on by default even in Android, so turn those off... though if that's not the case, then I'd assume it's just an Android version quirk at this time.

In the night, before you enter her room, go to the living room. There you'll find the "give item" command. You'll need high enough relationship and low enough suspicion, but you give her items there.

I am playing the 0.5.4.3 PC release on my Windows 10 HP laptop. Consistently the morning after party night and with some frequency on other mornings, whether I select cook for both or cook solo, seemingly unaffected by my available ingredients, it will often draw the curtains to load the scene and then just... do nothing. Sometimes, it will play the swoosh sound but the curtains will not recede and I can't interact with the screen. If I try to click it will do the turn white unresponsive thing and then pop up with the "GODOT engine not working" popup before giving me the option to close it. It feels like it happens less often when I play in full screen, but still often. It can be quite unfortunate as the auto save will often not have saved if I just night crawled, so loading it up requires me to play the night through again before I can proceed to the morning and pray that I can cook this time. Frequently, when it doesn't work, I can just load up the auto save and try again and then it works normally. I wondered if it was some kind of memory thing that doesn't like to initialize the minigame after I'd been playing for a while as it almost never initializes normally if I've already done a bunch of stuff, but it does work sometimes. I do feel like it's gotten a bit better since 0.5.0.2, which was the first time I played, but it still happens.

I did play the android version on my Samsung A16, and it worked fine every time there. If my thumbs didn't visually get in the way of everything I'd have just switched to playing there, but I missed the intuitiveness and immersion of mouse controls during nightcrawls.

How do you give Kan the movie tickets? Also, does the game crashing around %60 of the time specifically when initalizing the cooking minigame (but nowhere else) happen commonly, or is my PC just crap? Also also, are the blanks in the gallery attainable in this version, or not yet?

Thank you for the game so far. It's been excellent. I haven't been this enthralled by a game since Imperial Gatekeeper. The initial on boarding with the systems was a bit rough, but once I got in the swing of things the game really took off. Specifically, finding out that 1. The punishment for missing rent is a slap on the wrist and 2. Events loop so no stress over the time limit, just timing events made things very fun. The cooking minigame is excellent, I just wish it wouldn't crash so much. The convenience store minigame is excellent, and I feel that its inclusion has been a Godsend and really helps smooth out the early bumps. The nightcrawling segments are excellent, and I look forward to the additions you plan to add. The party is a pain, but it does serve as the functional final boss to the current story and it does do a good job of exemplifying how far the protag's come from the beginning. The jogging's fun, and it does give my dick a chance to cool off between the nightcrawling scenes, for better or worse. I do feel like charming doesn't do enough to justify its inclusion, but it's almost been serviceable against group fights, so it's.... fine.

The overall pacing has been good and I look forward to seeing what future updates have in store!

At this point, reaching endgame takes a bit. On a second playthrough, when you understand the systems and what to prioritize in the early game, it's much faster, but for example when I was figuring things out at my pace it took me around 58 in-game nights to have finished the quest and maxed the relationship. On my second playthrough, it took me around 35. If you spend the early game grinding up your stamina and doing what events upgrade your stats while avoiding interacting with those which won't and buy the apt pupil upgrade ASAP relationship xp be damned for the first loop, it won't take that long. Also, solid hint; until your stats are higher, run from fights. Getting your stamina up is paramount, so fighting just wastes stamina at the beginning. The hobo is your bane as you functionally can't run from him, in which case turtle up and defend every turn until he runs away himself. Money isn't super important at the beginning, so having a bit stolen is worth the stamina gains of not wasting stamina on taking damage in fights.

I'd assume Kan can start appearing in night sequences from early on, but I have never encountered him before the first party and usually not before right before the end of the first loop.