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121542650

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A member registered Jun 07, 2024

Recent community posts

That’s excellent—there’s now hope for APK versions of games made with older engines, eliminating the need for emulators. I wonder if you are considering adding support for packaging WOLF RPG Editor games into APKs?
I have uploaded the project; I'm not sure if you can download it, but feel free to modify and publish it as you wish. I hope this helps with your Chinese-language engine development.

https://www.mediafire.com/file/48fr5jt8cd9ikox/%25E5%2590%259E%25E9%25A3%259F%25...

Sometimes the database tile groups don't appear when opening the MZ project, while other times they do; the game file is too large to send.
In the database (specifically under Type > Attributes), please add a way to set maximum input values; adding them one by one is too slow. Regarding event conditional branches, the current options are too limited—I hope the full range of conditional branch features from MZ can be included. The database interface needs to be enlarged to show everything at once; scrolling with the mouse is very inconvenient, and some parts of the interface are not fully displayed.

When opening some MZ projects, this prompt appears; sometimes they won't open, while at other times they do

I hope the database includes information on maximum values. I found that entering 9999 or 99999 causes the system to freeze completely—presumably because the input exceeds the limit. It should display the maximum value instead of freezing.

The Chinese localization is incomplete in some areas, with some English text still remaining. I would like all commands, descriptions, and interface elements to be in Chinese; the translation doesn't need to be perfect—standard online translations are generally understandable enough.
(1 edit)

Test error encountered on the game MV project site。Required value name is missing or invalid
As shown in the image, the blocks labeled A, B, C, D, E, etc., on the right side are not displaying.

I hope the engine can be fully localized into Chinese, as there is a large user base in China that really appreciates it. I also hope to see the addition of more keyboard shortcuts or quick-action features.

Why do the database blocks not appear when opening the MZ project?

Runtime error in the new project: missing asset images.

I hope a feature can be added to create new events by double-clicking on the map. Also, could map copy-and-paste functionality be included—for example, copying and pasting specific areas?

Where can I download it?
where to download
There is no download button, so I cannot download it
where to download

Can I download it? The online download is showing an error: Error: Failed to initialize graphics.

How's the progress? When can we update?

Sorry, I didn't know it was that complicated. Is there another way to show "packaging in progress"?

Remember to add a progress bar during creation.

My online name is "121542650".

Add a percentage progress bar when creating an APK                                                                    

Can I add a custom output path for the APK file?

The latest offline version can be successfully packaged, but there's a red code as shown in the image. What does it mean? The game runs normally after packaging, but the problem is with non-standard resolutions. It only displays in the center of the screen, for example, 960x720. Could you add a game icon selection option?

redmi k60       

Android 13       rpg maker mz 1.91

The APK was successfully packaged, but on the problematic phone, after installation, the game keeps spinning and cannot be launched. Inspection revealed missing assets, which are not present in the game. Using other APK packaging tools, the game can be installed and launched normally.

[11:26:26] 100%

[11:26:32] To honour the JVM settings for this build a single-use Daemon process will be forked. For more on this, please refer to https://docs.gradle.org/8.2.1/userguide/gradle_daemon.html#sec:disabling_the_dae... in the Gradle documentation.

[11:26:33] Daemon will be stopped at the end of the build

[11:26:36] FAILURE: Build failed with an exception.

[11:26:36] * Where: Build file 'E:\RM��������\AG-APK-OFFLINE-VERSION\AG-APK-Builder-win32-x64\resources\base_module\app\build.gradle' line: 2 * What went wrong: An exception occurred applying plugin request [id: 'com.android.application'] > Failed to apply plugin 'com.android.internal.application'. >

[11:26:36] Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See http://b.android.com/95744 for details. This warning can be disabled by adding the line 'android.overridePathCheck=true' to gradle.properties file in the project directory.

[11:26:36] * Try: > Run with --stacktrace option to get the stack trace. > Run with

[11:26:36] --info or --debug option to get more log output. > Run with --scan to get full insights. > Get more help at

[11:26:36] https://help.gradle.org. BUILD FAILED in 10s

[11:26:37] Error invoking remote method 'build-apk': Error: CMD FAILED 1

[11:26:44] Signing method: Auto Signed

By Anaryx Plugin

An error occurred while packaging the APK using AG-APK-OFFLINE-VERSION; the option "Step 4 – Open AG APK Builder" was missing.

Can this be used to package an APK? Will it affect the game?

I have internet access, but I still can't download anything. Is it possible to integrate everything together without needing to download it separately?

It can be used directly without a network.

Build APK

Log

[08:36:57] Creating local.properties...

[08:36:57] Injecting www...

[08:36:58] Updating strings.xml...

[08:36:58] Patching manifest...

[08:36:58] Injecting icons...

[08:36:58] Updating Gradle...

[08:36:58] Building APK...

[08:36:59] Downloading https://services.gradle.org/distributions/gradle-8.2.1-all.zip

[08:37:10] Exception in thread "main" java.io.IOException: Downloading from https://services.gradle.org/distributions/gradle-8.2.1-all.zip failed: timeout (10000ms)

[08:37:10] at org.gradle.wrapper.Install.forceFetch(SourceFile:4) at org.gradle.wrapper.Install$1.call(SourceFile:8) at org.gradle.wrapper.GradleWrapperMain.main(SourceFile:67) Caused by: java.net.SocketTimeoutException: Connect timed out at java.base/sun.nio.ch.NioSocketImpl.timedFinishConnect(NioSocketImpl.java:551) at java.base/sun.nio.ch.NioSocketImpl.connect(NioSocketImpl.java:602) at java.base/java.net.SocksSocketImpl.connect(SocksSocketImpl.java:327) at java.base/java.net.Socket.connect(Socket.java:639) at java.base/sun.security.ssl.SSLSocketImpl.connect(SSLSocketImpl.java:304) at java.base/sun.net.NetworkClient.doConnect(NetworkClient.java:178) at java.base/sun.net.www.http.HttpClient.openServer(HttpClient.java:533) at java.base/sun.net.www.http.HttpClient.openServer(HttpClient.java:638) at java.base/sun.net.www.protocol.https.HttpsClient.<init>(HttpsClient.java:266) at java.base/sun.net.www.protocol.https.HttpsClient.New(HttpsClient.java:380) at java.base/sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(AbstractDelegateHttpsURLConnection.java:193) at java.base/sun.net.www.protocol.http.HttpURLConnection.plainConnect0(HttpURLConnection.java:1265) at java.base/sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:1151) at java.base/sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(AbstractDelegateHttpsURLConnection.java:179)</init>

[08:37:10] at java.base/sun.net.www.protocol.http.HttpURLConnection.followRedirect0(HttpURLConnection.java:2987) at java.base/sun.net.www.protocol.http.HttpURLConnection.followRedirect(HttpURLConnection.java:2896) at java.base/sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1992) at java.base/sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1644) at java.base/sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(HttpsURLConnectionImpl.java:224) at org.gradle.wrapper.Install.forceFetch(SourceFile:2) ... 2 more

[08:37:10] Error invoking remote method 'build-apk': Error: APK not generated

[08:37:16] Signing method: Auto Signed

Desktop win10 pro

All information has been entered, but a packaging error occurred。JAVA FAILED 1   Build failed

I copied Rover.exe to the game directory, and then ran RPG Maker MZ. The game screen is black upon launch. Is this due to incorrect operation?

Could you provide a detailed explanation?

How do I use it? Is there a tutorial? I'm getting errors when I try to use it.

Where can I download the file if there's no download file?

OK   

Ready to download
where to download
where to download