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0ozymandias

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A member registered Jun 10, 2020 · View creator page →

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It'd be real cool if you could do another tiny pack but with more cloth or clothing-type textures :^)

I cut it reeeaal close to the submission deadline, like literally under a few minutes, thankfully itchio didn't zonk out on me like in past jams.

Hope everyone had a fun and productive jam like I did! If not, don't let it discourage you and use it as a lesson for next-time.

Thank you!


That bug goes hand-in-hand (heh) with another one where the hand can pick up multiple, overlapping people. I believe I have a fix in mind but it's too late now :^)

Why not have the voting be done by the community as is usually done? Have different ratings for theme, art, audio, gameplay, fun factor etc.

Possibly some more 'explosion' type effects that would be used for the environment more rather than the player?

These are very nice and very clean assets. I'll be sure to credit you in any future projects that I use your work in!

Thats... weird. No-one else has reported that as a bug yet so I appreciate you telling me about it!

Extremely well polished for such a short game-jam!

Very pleasing to look at and the controls feel very tight and responsive! I especially like the almost Paper Mario styled way the sprites turn over.

Thank you for the comprehensive reply!

I did try to remedy the issues you presented in the last stretch of the gamejam but could only do so much with the time I left myself.

Thank you so much for playing and replying! The bug you're experiencing was due to a 'bandaid' fix of mine where, for whatever reason and that is probably my fault, the player character would not climb slopes despite having a rounded collider and using move_and_slide so, instead, the Y velocity (gravity) is set to zero once the player is detected to be on the floor, conflicting with the check for when the player is able to switch gravity.

I suppose in hindsight it may have been better to have just allowed to player to switch gravity mid-air. It wouldn't have been what I had wanted to do but doing that would most likely have no bugs as there evidently are now.

I like the combination of the two different gameplays: culling the insects as they attack the town and piecing together evidence to figure out which of the townsfolk are imposters insects

Thank you so much for playing! I'll definitely update and expand the game a bit in my free time after ratings are finished for the game jam and once I crush a few bugs that had halted my progress.

Thanks a lot for your time :>

The game, thought short, is very clean and polished. I experience little to no bugs at all. Good combination of a puzzle game with a platformer.

Short and cute

Unique way to move a ship but personally I think it could have been done in a more intuitive way, the player also moves a tad bit too slowly to be able to dodge effectively.

He does in fact spin

Thank you so much for playing and thank you for the useful feedback :>

Very nice! Its very fun to play though the turrets can be difficult to kill given the combination of the low travel distance of bombs and how the turrets can accurately fire upon you from a fair distance.

Perhaps you could add an accuracy mechanic but only to the AI along with ammo pickups on enemy death for when you run out of bombs instead of a loss condition.

Cute game. Went a lot smoother than my first few dates with real people

You could argue that the player's attention 'rotates' between the Red and Blue sides in order to protect the two