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0KJarJar

64
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A member registered Nov 15, 2025 Β· View creator page β†’

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It's nice to see you again too! Good to know that we're both still here doing what we love !

Props to the entire team on this one! This was great, tbh I'd love to see a longer more fleshed out version of this. Loved the way this game looks, the music was great too! The vine maze got me so scared, I don't know what was in there, I don't even want to know now, it was going to kill me but I got out of it thankfully😭😭😭

Really cool game! I love the mechanics, it can lead to a lot of cool interactions and level design. Had lots of fun with this one!

This entry is so polished I can see my reflection in it 😭😭😭Jokes aside, this is actually amazing. The level design and puzzle design is great, the hamster is really cute, and sound design is very responsive too! It kinda feels illegal to be playing this for free

Really exhilarating experience, didn't know ducks could go that fast. At first I was a bit apprehensive about the speed, but as soon as the first level started playing I understood that the speed was absolutely necessary. Really fun! Might come back later to play some more. I will become the best duck!

A game set in China about a dog crossing over to Russia, made by Italian game devs. I didn't know world peace like this would be possible... Loved this short and sweet experience! The dialogue was funny, visual style was really nice, and controls felt really responsive!... and I think Wu Song sings really well. 

Really cool and creative take on the theme! I love puzzle platforming games like these. The visuals were great too! My only real gripe with this is that I can't really tell what I'm rotating and/or where it's gonna go. Sometimes I try to rotate a block one way but the entire group goes with it. Some indicator would be nice, but still overall a good entry!

Really cool game and concept! Tight controls, but I feel like it fits the type of platforming this game offers. Ngl I'd like to see a longer version of this and maybe some ability/debuff stacking with the wheels on some levels!

Thanks for playing, I'm glad you enjoyed the grab mechanic! You're right, I should've added more feedback to interactions and stuff. I kinda pushed that stuff to the side for this one. I'll keep it in mind from now on!

Really cool concept! It was pretty simple to grasp imo, and I think a puzzle game like this has a lot of potential! At first I was a bit confused as to why the pipes won't rotate, but I soon inferred that it was because the pipes didn't have space to rotate, which was a really cool learning moment ngl, I love non-tutorial tutorials, just wish it was a bit clearer with maybe a visual cue of some sorts. Also despite the visuals being quite barebones, it still looked felt quite polished because of the transitions and menu animations, so props to you on that! Only other downside I would say is that there was no audio. Sound effects in a game like this would elevate it greatly! Still great game doe πŸ™πŸ™πŸ™

Thanks for playing! I'm glad you liked the music, because it was scrambled together so last minute 😭 I was pretty much remixing some old stuff I made with some amen break samples. I wanted the grab to be as dynamic as possible! I wanted the player to feel like they could do anything if they can just grab it and spin it! And yeah, no healing items was a total oversight for me. I got too used to playing the game and underestimated its difficulty 😭😭

Thanks for playing! Tbh visual indicators are something that completely slipped passed my mind, which was a massive blunder on my part. I also wonder if making the rooms bigger would've helped with making the controls feel less awkward. Still glad you liked the peak spinema though !!

Had a great time with this one! The movement felt really nice, loved going from shooting guys from a distance to spraying them with all 20 bullets that I've spun up while jumping around like some kind of mad man. Visually, the game looks great too! Couldn't have asked for a better cowboy game tbh

Thanks, I'm glad you had fun! I wanted to expand the grab a lot more. I wanted to make the boss grabbable at some points during their attacks, but sadly had to scrap it because I thought it would take too long πŸ˜”. Maybe in a future revisiting of this!

Great short game! Gameplay was realistic cause mashing on my spacebar actually sounds like a washing machine. Had a really fun time hunting for endings! Had to do a surprising amount of debating in my head to decide on which clothes I should sell or if I should even sell them. Might come back to find all endings!

This game's really fun! reminded me of some flash games I used to play. Really creative gameplay, the puzzles really got me thinking! Was mapping out my movements in ms paint trying to waste the least amount of bullets😭😭

Really fun concept! Being at the will of whatever the wheel gives you and having to deal with it is something I enjoy. Just wish there were more abilities, maybe like 1 or 2 more variations of enemy, and an indicator of where my attacks would land. But other than it's cool, really enjoyed the art too!

Thanks for playing, I'm really glad you enjoyed it! I had a pretty hard time putting this together, but despite all the jank that ended up in the final product I'm still glad that I made it!

Really fun game, really love how it looks, and congrats on making your first 3D game! The gameplay loop is fine, I like running around and doing tasks and managing resources, but the way the movement feels and how the camera works hindered my enjoyment because I kept getting motion sick 😭😭😭might just be a me problem though.

I was only planning to play this game for a few minutes to get a grasp of the game's essence, but I found myself playing for wayy longer😭😭😭. Fighting between the side of me who wants to have a balanced wheel and the side that wants to go all in on crit wheel, Great game!

I really like games where they constantly keep you on your toes! Each puzzle on their own are kept simple and easy to understand, but when they get stacked on top of each other the pressure add up. The game is balanced well as to not really overwhelm the player too much, it kept me in the equilibrium of not stressing too much and also not being too slow!

Thanks for playing. I'm glad you could still enjoy it! You're right, I should've done better on signalling/communicating to the player things gameplay wise. I wanted to have a better death screen, but unfortunately ran out of time πŸ˜”πŸ˜”

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Thanks for playing! The spin, grab, throw mechanic was the first thing that came to my head when I heard "spin to win", but it was a real challenge to program 😭 😭 since this is my first time making a game like this. So I'm surprised I managed to get it in a somewhat playable state in time!

Thanks for playing! In hindsight I should've given the boss a lot more room, and turned off the collision at some point during the rush animation to prevent clipping 😭😭. I'm glad you enjoyed the visuals and the audio too! The ms paint graphics were kind of a gamble so I'm glad it paid off.

I really love how the game looks, it's very charming and full of personality! The gameplay loop was really fun, collecting bullets, deciding how to order them. Some of the enemies are a bit difficult to deal with, but aside from that it was great!

The chaos of bullet hell fits the theme and the controls really well! Had lots of fun spinning my way through everything!

Larry deserves all the days for payday. Climbed through the entire building to get what he wants, that's a dedicated and focused worker πŸ™πŸ™ 

Thanks for playing, and I'm glad you enjoyed it! Tbh I also wanted to add a mgs inspired death screen but ran out of time πŸ˜”(also I think you mean *absolute spinema)

Thanks for playing! Yeah, the controls are going to be one of the first things I'll be reworking if/when I revisit this, and I'm glad you like the visuals! I don't know what possessed me to decide on making every asset in ms paint, so I'm glad it paid off a bit πŸ™

Thanks for the feedback, it is much appreciated! I've honestly kinda fallen in love with developing this game, I still have some things that I wanted to add but never go the chance. So there is a chance that I will come back to this concept/game eventually. Also, about running out of objects to throw, I don't know if I clarified it properly in the "tutorial" but you can throw around the enemies and their projectiles too! Slamming them against the wall damages them.

At first I was a bit confused about what I was doing, but when I got the hang of it, it was actually really fun! The spin the world mechanic is really satisfying to use, and opens the door to so many ways to do things. reality/physics warping puzzle games really are my favorite genre πŸ™πŸ™πŸ™πŸ™

Thanks for playing! Weird bug lol glad it was just visual though 😭😭😭. If you can, do you mind explaining how you got this to happen? Just curious, cause I can't think of anyway this could happen. 

Congrats on your first ever published game and game jam! I remember mine like it was just one month ago (it was just one month ago). Love the art, and the gameplay is unique. I usually don't really like slippery character movement, but for this game I think it works pretty well! Keep up the good work !!

Thanks for enjoying the game! I grew up playing a lot of flash games, so my art unconsciously reflects that.

This game is so polished, I am amazed 😭😭😭. Liked how the mechanics and controls were introduced! The games aesthetics are really good, and the sound effects make my brain tingle. Tbh it feels like taboo to play a game like this for free. Great job!!

Really fun game! Liked how dynamically you can use each bug/card, and the art is also really well made. Dung beetle is my forever goat πŸ™πŸ™πŸ™πŸ™

This game has such a cute aesthetic and interesting gameplay too! It took me a bit to understand what to do, but when I got it I had tons of fun! Loved watching the fishes trip and flail around 

Thanks for playing! I have to admit, I probably made the game a bit harder than I should've 😭😭. I'm manifesting many ball catching for you πŸ™πŸ™πŸ™

Thanks for playing, and I'm glad you enjoyed it! I'm still pretty knew to sound design and especially making music, so the fact that I could make something listenable was already an achievement for me 😭😭😭 but I will keep trying to improve πŸ™πŸ™πŸ™πŸ™

Really fun gameplay and cute artstyle! Just the game to get me into the Christmas mood this week!