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A member registered Aug 28, 2020 · View creator page →

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Issue is still there.  I was really looking forward to trying this out.

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yes lol.  You can sort of temporarily delete things if you fling them off the side fast enough.  They disappear for a while because they seem to phase through the collider, but if they are the organism things, they end up coming back eventually.  Be warned though.  They will continue to multiply out of sight were you can't do anything about it and the game will eventually end even when it seems like it shouldn't

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That is seriously awesome.  That's what I expected, since I've been experimenting with distance functions recently as well!  (Raymarching is pretty much what you did but in 3D)  Don't worry, I understand what you're talking about ;) Funnily enough, I used the exact same website when researching how to implement my raymarching code (https://replit.com/@01000001/Raymarching#main.py).  It's cool to know others find the same things interesting!  Also, thanks for the resource on the smooth min function.  I might be able to improve that bit of my code (you can try it out in my code by setting blendObjects to True). 

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this is actually so addictive as soon as I figured out what the objective of the game is.  BTW, how did you accomplish that blending effect between the pieces of the drawn things?  It looks like a blending effect caused by ray marching but this appears to be 2D...  Very well implemented mechanics, and very nice gameplay.

I really like this!  Very comfortable to use, great music, and one of my favorite games.  The implementation of this basic idea is just perfect.  Also, visualizing triangulation on level 8 makes it a bit too easy...  Anyways, great game!

Double click the .exe file to run it

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Level 15 is incredibly chaotic if you jump straight down the hole.  Also, consider making some performance optimizations please if possible.  I think render textures in general are very demanding, so using multiple is a nightmare!  From experience I can tell you that non euclidean spaces are too...


EDIT: Oh, level 15 just crashed the game.

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Yep.  If you fall down the hole with high enough velocity you can recreate the bug he showed in the video (the whole screen filled with various sizes of fractals)

Thanks for that!  It worked perfectly.

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Thank you very much for making a mac version!  Most developers forget about mac users and only post a Windows version. Thank you!  


However, there is one small issue... the mac version doesn't work.    😂

Very interesting idea and fun to play.  Just a few bug fixes.  In one game, It said I was in 5th place, so I relapped all the AI, but it still said I was in 5th place.  Also, the AI cars get stuck on the fences occasionally.  In one game, all the AI cars were immobile as they were stuck on the fence.  Also, maybe make Sigmoid kinematic when he is controlling the UFO becuase I accidentally pushed him and had to walk double the distance to wind the UFO once.