That is seriously awesome. That's what I expected, since I've been experimenting with distance functions recently as well! (Raymarching is pretty much what you did but in 3D) Don't worry, I understand what you're talking about ;) Funnily enough, I used the exact same website when researching how to implement my raymarching code (https://replit.com/@01000001/Raymarching#main.py). It's cool to know others find the same things interesting! Also, thanks for the resource on the smooth min function. I might be able to improve that bit of my code (you can try it out in my code by setting blendObjects to True).