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(1 edit)

That is seriously awesome.  That's what I expected, since I've been experimenting with distance functions recently as well!  (Raymarching is pretty much what you did but in 3D)  Don't worry, I understand what you're talking about ;) Funnily enough, I used the exact same website when researching how to implement my raymarching code (https://replit.com/@01000001/Raymarching#main.py).  It's cool to know others find the same things interesting!  Also, thanks for the resource on the smooth min function.  I might be able to improve that bit of my code (you can try it out in my code by setting blendObjects to True).