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(+1)

how is this blind-friendly, since it has the tag?

(2 edits)

Hi darksand123,

thank you for your question. Since I've also had difficulty playing many games on Playdate due to my visual impairment, I’ve emphasized certain elements to make my game more accessible for players with visual challenges.

Specifically, these are the elements I focused on:

  1. Audio Cues: Distinct sounds that provide feedback on in-game actions and events
  2. Simple Controls: You can play just using the crank
  3. Bigger Sprites: Larger character and object sprites compared to other games, making them easier to see and distinguish.
  4. High Contrast: Strong contrast between sprites and background graphics to enhance visibility and reduce visual strain.

By integrating these features, I hope to create a more enjoyable and accessible gaming experience for everyone, including those with visual impairments.

Cheers!

could you also add screen-reader support and other features for totally blind?

It's a bit challenging because the Playdate SDK does not provide APIs for screen-reader support. However, I'm working on a rhythm game where every action is guided by audio feedback. I will give you updates in the future, and if you are willing, I may ask for some information to help me create a game that is as suitable as possible for a visually impaired audience

(1 edit) (+1)

i'll help you with that, if the rhythm game is playable by fully blind people.

idk if this'll help, but sequence storm and bits and bops are some fully accessible rhythm games.

there're also some rhythm audiogames which are accessible.