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(6 edits)

(v022a) I deleted my saved game folder to reset my config. Now when ever the game is launched, if I select auto detect display setting or leave it alone I get a shader error. I would like help solving this issue. 

 Example: 

LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 385] 

DecompressShaderWithOodleAndExtraLogging(): Could not decompress shader group with Oodle. Group Index: 1103 Group IoStoreHash:edb24af7f031d311dec7b409 Group NumShaders: 19 Shader Index: 16833 Shader In-group Index: 1103 Shader Hash: E1E8CF68C67FE67F1F16A341B2225D9DAAD0057A

what is the PC hardware and operating system?

(1 edit)

CPU: Intel i7-13700K

GPU: NVIDIA 3080ti

RAM: 32gb

OS: Windows 10

Launched the game just now. It worked until I started a new game, then it spat out the same error.

Do you have up to date drivers? If so can you try run the dx11.bat file in the main directory?

It's working after running the batch file, thanks.

So that means you'll likely need to install basic direct x 12 dependencies on your PC. As the more recent builds of sapphire swapped over to dx12 as default.

It seems I already have dx12 installed, don't know what else I need. I have tested other unreal engine games such as Fortnite and notice that it is also crashing.

There is likely some other dependencies you'll need. Not entirely sure what they might be.