Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Looking sharp. Everything looks noticeably more detailed with all the tiny animations and such.

It never occurred to me to question why the game is so heavy. I simply assumed it was because of the music. 

(1 edit)

Music and the "video cutscenes" are the biggest culprits, and choosing not to use tiles and instead basically treat all maps as big images. It creates a more erratic impression I think and makes things less orderly which is mainly why I went that way. 

Also: thank you!