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After playing version 0.0.9 I have drawn some conclusions:

Pros:
- Very varied and entertaining puzzles.
- The inventory system is well done.
- The journal, where the objectives were noted.
- The implementation of an NPC (Elizabeth) with which you can talk and ask things about history.
- A very intriguing story.
- The design of the house.
- The implementation of the character's body with its animations.
- The implementation of physics in some objects.

Cons:
- Unfortunately I found three important bugs that did not allow me to finish the game:
  a) Elizabeth approached me to talk to me but I was between the clock and the table, causing my character to be unable to move.
  b) Just after the first bug, I opened the pause menu but it never appeared, when I moved the mouse only the compass moved.
  c) When I got the 3 chess pieces I tried to solve the puzzle, but at first it seemed confusing and I left it for later, but when I came back it told me that I was missing pieces, even though I had them all in the journal.
- I found some small bugs (they don't affect the game):
  a) Some lights disappear when you walk away and suddenly appear when you approach (living room).
  b) In the attic, I placed myself on top of an object and the character's camera went over the roof and I could see the outside scene (sky, trees ...).
  c) When my lighter's bar ran out, the light didn't go out. It only went out when I did it myself.

Suggestions:
- Add more horror moments.
- Remove background music and replace it with more sound effects. Example: when you approach a window that the wind and the sound of trees are heard.
That generates more immersion. (It's only a personal opinion)
- When entering "puzzle mode" and hover over the objects that you can collect, I would like "E" to know that you can interact with that. Just as you did with the doors and other objects.
- Add another color to the bottom of the inventory or the images of the objects have a delineated, since when I grabbed some objects such as the hammer or shirt, I did not know very well where they were because they hardly saw each other.

In general, a very good game that combines puzzles with a few moments of terror, with the occasional slight failure that can be solved. Very enjoyable and entertaining.

Thank you for playing and your feedback!

This is a long-detailed list. I will try my best to cover it all

The bugs you mentioned (chess and stuck) were major, I am sorry for that, but also, I am glad you managed to point them out, so I could fix them.

I have already fixed these bugs in the latest version (hopefully).

I do admit I have some issues with the lighting in different resolutions/quality settings. I don’t exactly know how to fix these yet. I have tried playing around with the lighting settings, but somehow it doesn’t want to behave like I want it to.

The attic – yeah, I know about this. That’s why I disabled the jumping function at first. I will think of something.

I didn’t know about the lighter-bar. I will look into that.

There will be a lot more horror events. I promise. I figured these bugs were more important to solve and they were also taking a lot of my time. Therefore, I was set a bit back unfortunately.

I do agree with some more sound effects like you suggested. As for the music. It was meant as a temporary ambience in the beginning. However, most people did comment it as a good thing to the game, so I am gonna leave it for now. For your information, it can be disabled in the sound-options. 

As for picking up stuff in “puzzle mode”. I have seen a lot of people having trouble picking up stuff and so on. My thoughts about this. I have a plan trying to make a new mouse cursor. Which also tells the player which item by name, you are hovering over. This cursor will also include the key to press.

The inventory. That will be fixed.

I am glad you were entertained. Thank you so much for your feedback. It really helps me to make my game better!

Great, I'm glad I was helpful.

I am sure that soon the game will improve a lot.

Keep up the good work!