After playing version 0.0.9 I have drawn some conclusions:
Pros:
- Very varied and entertaining puzzles.
- The inventory system is well done.
- The journal, where the objectives were noted.
- The implementation of an NPC (Elizabeth) with which you can talk and ask things about history.
- A very intriguing story.
- The design of the house.
- The implementation of the character's body with its animations.
- The implementation of physics in some objects.
Cons:
- Unfortunately I found three important bugs that did not allow me to finish the game:
a) Elizabeth approached me to talk to me but I was between the clock and the table, causing my character to be unable to move.
b) Just after the first bug, I opened the pause menu but it never appeared, when I moved the mouse only the compass moved.
c) When I got the 3 chess pieces I tried to solve the puzzle, but at first it seemed confusing and I left it for later, but when I came back it told me that I was missing pieces, even though I had them all in the journal.
- I found some small bugs (they don't affect the game):
a) Some lights disappear when you walk away and suddenly appear when you approach (living room).
b) In the attic, I placed myself on top of an object and the character's camera went over the roof and I could see the outside scene (sky, trees ...).
c) When my lighter's bar ran out, the light didn't go out. It only went out when I did it myself.
Suggestions:
- Add more horror moments.
- Remove background music and replace it with more sound effects. Example: when you approach a window that the wind and the sound of trees are heard.
That generates more immersion. (It's only a personal opinion)
- When entering "puzzle mode" and hover over the objects that you can collect, I would like "E" to know that you can interact with that. Just as you did with the doors and other objects.
- Add another color to the bottom of the inventory or the images of the objects have a delineated, since when I grabbed some objects such as the hammer or shirt, I did not know very well where they were because they hardly saw each other.
In general, a very good game that combines puzzles with a few moments of terror, with the occasional slight failure that can be solved. Very enjoyable and entertaining.