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(3 edits)

Thank you :)

We were inspired by games like Alien Isolation and Amnesia where the game uses the feeling of being chased by something that you can't defeat to convey the horror.

We thought about a mechanic like hiding in a room and closing the door or something similar until a "wave" of darkness passes, but we are not sure about how to implement it exactly.

We will love to hear more suggestions from you in the future and as this game gets updated.