Yes, it's a shader issue then. It appears to be a know issue with the GODOT engine (https://github.com/godotengine/godot/pull/87352). They are attempting a fix with the next major release. I will upgrade to that once it releases.
Yes, it's a shader issue then. It appears to be a know issue with the GODOT engine (https://github.com/godotengine/godot/pull/87352). They are attempting a fix with the next major release. I will upgrade to that once it releases.