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Wow - a truly clever concept. All video/audio/gamefeel elements perfectly communicated what needed to be conveyed, but what I'm most impressed with is the implementation of your idea and how it affects the gameplay. This feels like a game made up of several good decisions hoisting each other up - from having more than 4 types of hells, to the individual characteristic of each hell itself, to player movement and lack of confounding elements, I could probably go on. Very solid - well done!

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Thank you so much!! Really too generous, I appreciate it a lot! :D