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Curious if there is any way to see where the tile would be with the offset without having to playtest? If not totally fine, would just be more convenient.

Sadly not. It would require integration into the RPG Maker editor itself which is not possible at the moment. 

I figured that was the case. Perfectly fine. Also is there any way to move events in the negative direction? Currently what I am having to do is put my events in wall which makes npcs and such able to be passed through even though the event states that they shouldn't be.

There is! It's not documented currently, but instead of \offsetX or \offsetY you can use \nOffsetX and \nOffsetY (negative offset) like so: 

  • \nOffsetX[4]

Oh okay great! I appreciate it!