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The core idea of trying to navigate under the threat of the darkness works well but most of the time the game felt more tedious than scary. I understand what purpose the waiting/holding the player back serves in emphasizing the horror but I feel there are ways to do that without being unengaging. It certainly not necessary in the between-y segments. I get they're meant to serve as a break in the tension but all your left with is the waiting and slow movement. Plus the bright white low res art style never really felt that terrifying.

Thank you for taking the time to play the game and point out what you believe can be made better.

We too think that the horror feel could have more emphasis through gameplay.