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(+2)

Game looks nice, movement is a bit slidy but works for the game as you have to commit to your movement, which I guess is part of the theme (consequences).

Overall, enemies don't offer much of a challenge, they move in fixed patterns and often don't engage with the player, staying on one side of the map whilst you clear the side first.

Game also stopped spawning enemies at wave 7.


As a suggestion should you wish to take the game further; consider limiting the game within the area of the screen, the camera panning didn't really help the gameplay, it only made it more about finding the enemies than dodging their bullets. 

As for the enemies themselves, make them a bit more active: either by going from one side of the screen to the other (instead of just giving up halfway), or have them move so they are always crossing the player before changing directions shortly after.


Anyway hope you had fun making this game, I may be nit-picking the negatives but its honestly a good start.

Hi,

Thank you very much for taking the time to play my game and for your nice and honest feedback! :)

The movement is indeed a part of the theme. What do you think about the health recovery mechanic? Did you notice it?

I agree with you that the enemies need improvement. I will change the movement and try different projectile patterns.

So yeah, the wave 7 thing is a bug... I noticed it too late. Big sorry for that.

The game is planned as an endless wave game. I will upload an updated version when the jam is over.

Thanks for the suggestions. I will try to improve the game over time.

It was my first real game jam, and I had a lot of fun creating this game. I look forward to being part of the community and participating in more jams.

(+1)

Yes, having fun and learning from our mistakes is all part of the jam experience.

The Health system wasn't obvious, maybe have your missing health start flashing when you aren't attacking and then faster as its closer to healing. I can see the idea of the system, only with the way enemies work so far, you can just hide on one side of the map.

The part about having a game breaking bug slip through always hurts. 

I look forward to seeing where you can take the game as you improve it.