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Hello, Thanks for the feed back and ideas, the issue with surfacing isn't with oxygen but the fact, i have the map split into sections, that De-spawn and spawn when near,  So when you go up quick the sea surface instantly spawns, and causes an fps drop. (the water surfaces is built in a way that spawns about 260 springs so the process is kind demanding)

Ah I see. The map was mostly loaded alr so I thought there was no loading problem. Didn't think about the water.