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PilzHere, hello. I have forked your game and made it an online shooter. You can check it out here https://beverlyhillsmoneygangster.itch.io/daikombat

This is what I love to see! People modifying/adding code to open projects and do something of their own. Love it!

  • What was the most challenging thing you implemented?
  • It must have been a pain reading my code as it was made for a game jam: I took some… not so elegant… shortcuts at the end of the jam. But hey, it works!
  • Doom art and Mortal Kombat music can’t go wrong together!

I am currently working on something similar to this project using C# and Monogame…

Your code is actually good. The project can be used as a skeleton for other Doom-like Java-based games. You can even create Wolfenstein-like levels using Tiled here. That's really impressive! Most importantly, it works unlike many other open-source FPS games published on GitHub. The hardest part was fixing blinking textures. Thankfully, my friend told me about sprite atlas edge padding. 

If you want, we can have a group call and play a couple of matches. I'm actually struggling getting enough people to load-test the server.