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Apparently Godot 4 web builds aren’t compatible with iOS or macOS? If I knew ahead of time I would’ve made sure to at least put out a build. If you’re running on windows maybe check if Javascript is disabled?

There is an enable “SharedArrayBuffers” setting in the Itch game setup page where you uploaded the game originally. If you enable that, the game should start working for us to play it.

Appreciate it, but I did enable it (otherwise it wouldn’t work for anyone!) :( curious if there’s something popping up in the console for y’all that might be a hint to what the problem is?