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(+3)

Really fun game. Plays pretty well with things like the battling being a nice challenge and all the different parts of the game felt unique. The battle music was a banger


Some ideas of post jam things since it looks like youre continuing with this:

- Having some indication of how close the enemies are to attacking you (e.g. changing their color or their movement)

- Making the enemy fade in a bit longer and add some more weight to that since currently most of the time the enemy is on screen its fading out

- Adding some more things to the drill planets (probably only some of them and a much lower quantity than the regular resources). Currently those tend to be relatively easy and samey once you figure out the strategy (even with the speed up). e.g. something moving you have to not hit, something that collects nearby resources, etc. (theres a lot of different things you could add in here to add some variety)

Wow thanks for completing the game Ategon!
Your feedback is definitely on point.

- Telegraphing attacks is a great idea. I had considered adding in a "countdown" bar of sorts before the kamikaze trigger!

- We had initially planned for "shield" to also exist as a drillable mineral, but we scrapped that idea as we did not go ahead with the boss fight sequence. Without a boss fight we realised shield damage was trivial and players likely didnt need to replenish the resource.

- Variety would indeed help improve the gameplay! Adding different planets with other minigames would be one way to do that!