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The visuals were fantastic! The game itself is very random and could use some balancing or a greater degree of player agency, it didn't feel like outsmarting the machine, just hoping you get a lucky roll and swapping when your cards make a substantially unlikely target.  But I could see this being the 'scripted boss fight loss' style introduction to a cruel horror game with the current mechanics in place!  Audio really set the mood and the bad ending was suitably creepy.  The second playthrough was a nice, Incryption-esque touch, though it wasn't clear to me how it benefitted me to have the item in question.

Thank you for playing, the kind words and feedback! 

The item could be inserted in the computer to give you a slight advantage. Although maybe I should have made that a bit more apparent since I got some feedback from players that they did not understood how to use it in the end.