Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you Hangover for this very thoughtful and insightful feedback!!

I loved the audio on this too (PassivistsEffort is our super musician :D)

- I think the sprites were not intended to be scaled upwards in game, and scaling likely caused visual artefacts to appear! Will try scaling them externally before bringing them in, and scaling down where necessary instead!

- Definitely agree with you on the phasing-out readability of the voidlings. The issue here is probably me lazily throwing the GPUparticles and the hit-flash shader as inherited children of the main "enemy" node. As such, when I toggle the visibility of the voidings via Animation, the components lose visibility too. Perhaps putting them as "top level" children and manually setting the global_position would be better, as the hit feedback effects would persist regardless of the fade status!

Thanks for the feedback!!!