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(1 edit)

Hello, I have encountered a collision problem when rotating a 3d object along the Z axis. Is there any way to fix this? Thank you for your work.

I think in this case it would be better to use a separate sprite as a collision box and don't have the 3D object do collisions.

The separate sprite can be thinner and rotated.

In general I think this is a good idea, use 3D for the visuals and use sprites, etc. for collision, etc.