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Was not aware of that bug I will get on that. Thanks for the report (and also the emphatic support, which I emphatically appreciate!!!)! and I can already tell you that your wish and waiting will not be disappointed~

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Thanks! And to be more specific, the crash occurs as soon as the ability menu opens, atleast for me. And game is a bit laggy but my laptop's a potato so eh.

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Also, This might not interest you as much, but i tried the game on a few Android RPG Maker Emulators (Joiplay mainly) and the game always freezes the moment the First Battle with Gary begins.

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This is all of interest, thank you a ton for everything! I'm still updating the demo so I can try to fix the lag with the next round of updates. My computer is also potato so I assumed other people's non-potatoes would be fine. But if other people have potatoes too, then I should fix the potato problems! And, I'll look into Joiplay compatibility!

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No problem! And thanks! I'll be sure to report any other bugs i find!

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also also, may i suggest adding an optimization mode for potato pcs? like, remove certain effects, make the game sprites a bit less-high-quality, make some usually animated things static, etc. edit: sometimes, if i click off the game window while it's booting up, the game just stays in a black screen and crashes.

Oh yes, I will definitely try to optimize throughout (although, crash at start seems to be an Essentials engine issue, sadly...). Most speed issues are with the animator, which uses RPG Maker's bulky in-box commands to animate that also use a ton of memory. I've got a better system now, but it's just a matter of finding a day to go back and replace the old stuff and make sure nothing breaks. Going forward though, everything post-demo should be a lot less laggy! 

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Nice! Good Luck with the game!

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also, also, also, will my save from the demo carry over to other demos/full game?

Hey! Sorry for the delayed reply- extremely hectic and non-stop week. I'll probably have the game check on whether the player has a save and ask them if they'd like to start there. Although, if everything ends up breaking, it might be a generic save (which, should work because it's really just a difference in levels as everyone has the same pokes). I am adding a bit of extra stuff to the demo now, some of which is plot important, as I realized the battle system could just be stepped up a few notches and I could sneak jokes in between battles. But, I think it's probably best to ask the player "hey, you want to see all this stuff again?" and let them decide. So yeah, if you want to replay or skip it, I'm planning to have that work long term. 

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sounds nice! and no problem! take your time. little bit of feedback, game started to get a lil' confusing once i got to pewter city. probably because i suck at solving puzzles. another bug report, once i enter the ''freezer'' part of the pewter city pokemart, i get stuck out of bounds.