I don't have a mac to properly test the build. If you have time, can you try the one from here?
https://fluffy-lotus.itch.io/test
Password: tungol
I'll have to remove the link in a few days.
I don't have a mac to properly test the build. If you have time, can you try the one from here?
https://fluffy-lotus.itch.io/test
Password: tungol
I'll have to remove the link in a few days.
I tested it out, and it almost works. It wouldn't start at first, with a "The application can't be opened" message. I went to troubleshoot, and what I found was that the actual binary wasn't marked as executable. On mac or any other unix that can be fixed from the command line manually with: "chmod +x ./Magirune2.app/Contents/MacOS/Magirune\ 2". I don't know how you'd fix that from a Windows machine or in your build process though.
After that it worked fine, with just one exception. The keybinding is slightly off for some reason. The dialogs in this build don't respond to the 'z' key, but are dismissed with the 'x' key instead. Menu is still bound to 'z' and drink potions is still 'x', so that's a little weird. Thank you for your efforts!
I ended up playing through the Windows build via virtualization. I encountered what I think is a bug in the Magirune 1 dungeon. I was playing on hardcore mode, and after I obtained the sword I started getting 1 experience for every enemy that the sword auto-killed, and it happened every time I entered a room. This meant that by moving back and forth between two rooms with a lot of enemies, I quickly leveled up and the endgame became completely free. Something got crossed and it forgot that I was in hardcore mode and shouldn't get the re-kill exp, I guess.
Since I'm here I'll also mention that I somehow got 21/20 first kills of Shadow 4, and in the Magirune 1 dungeon it shows 1/20 first kills of Flame which I'm pretty sure isn't accurate.
I also have something in my inventory that looks like a maybe a card? Rectangle that's orange on top and grey on the bottom, with some lines on it, and I have no idea what it is or at what point I obtained it. While playing I kept hoping that hovering the mouse over an inventory item would show a label in situations like that.
Anyway thank you for all your work! I enjoyed the game a lot.