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Hell yeah this is rad! Definitely got me wanting to put together a list of monsters to hire and spells for sorcerers! If I put some stuff together for it and post it on itch is that cool by you? Amazing work though forsooth!

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that would be awesome id love to see it!

I might expand these out into a full hack and post that at some point, but for now here's a few special troop types to field, as well as some specialty hirelings for campaign play!

The cost listed is for individual troops, not entire units! So ten Questing Knights would cost 240c. I haven't played with these units yet so they might be too expensive/cheap. 

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Questing Knight:
3 Hits, Armour Rating 6, Movement 18 squares, Morale 11, 24c

  • Subtract 1 to your own morale tests while you have any Questing Knights on the table. 
  • If Questing Knights charged into melee as part of their Movement phase and were not subsequently charged they gain +1 on their attack die rolls for that combat only.
  • A unit of Questing Knights that charges into melee immediately inflicts 1 Hit on the charged unit. If this completely destroys the charged unit, the Questing Knights may continue their move.

Trebuchet:
2 Hits, Armour Rating 6, Movement 0 squares, Morale 9, 35c

  • Trebuchet units suffer no penalty for medium or long range missile attacks.
  • Each trebuchet shot inflicts D3 Hits instead of 1.

Dragon:
5 Hits, Armour Rating 6, Movement 20 squares, Morale 10, 60c

  • Dragons may only be fielded in units of 1
  • A Dragon may fly over terrain and other units as part of its movement.
  • A Dragon may breathe fire as a missile attack each turn. Any target units that are hit are set ablaze. At the end of each turn roll a D6. On a 6, any unit that is ablaze takes a Hit. A blazing unit may put itself out instead of moving normally.
  • A Dragon that charges into melee immediately inflicts D3 Hits on the charged unit. If this completely destroys the charged unit, the Dragon may continue their move.

Giant:
3 Hits, Armour Rating 5, Movement 9 squares, Morale 9, 22c

  • Whenever a Giant is slain in melee, roll a D6. On a 4+ it falls flat on the enemy and inflicts Hits equal to the roll.
  • Any units of spears that are Set when charged by Giants gain +2 to their roll.

Specialists:

  • Engineer - 100c (Needed for Trebuchet units.)
  • Enchanter - 100c (Needed for Questing Knight units.)



Jamzilla, 2024