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I really like the art of this game, and it has a distinct atmosphere. The minimap is a nice feature. The movement wasn't really doing it for me though. Jumping felt clunky since there's no acceleration while in the air. When enemies are too close to you, it becomes very hard to hit them since the gun goes past their hitbox, which would be fine except that there are a lot of enemies standing on very short platforms which makes spacing yourself extremely difficult. Combine that with the jumping thing and it gets kind of frustrating. Also you can't shoot while jumping (only falling) which makes it really hard to hit enemies on ledges. I saw you said you fixed that though, so I'd love to try to play again once the fix is implemented. 

(+1)

Thank you for your honest review, though this was a 3 month Jam, there was allot i wanted to get done before the deadline and in most cases i did get the majority of what i wanted done. as in my dev logs during this development stage i have been contending with the jump and enemy issues and i promise when the lock down is finished and the results are in I will be making allot of changes to the way the game controls, in short I am completely in aggreance with your critique and i made the decision quite early on to focus on getting a playable game up on to the jam and possibly resubmitting it in the next extended jam, my game is playable throughout the jams and all feedback during development is taken into consideration.